CogniChallenge: Multiplayer serious games' platform for cognitive and psychosocial rehabilitation

Eliana Silva, Ricardo Lopes, Luís Paulo Reis
{"title":"CogniChallenge: Multiplayer serious games' platform for cognitive and psychosocial rehabilitation","authors":"Eliana Silva, Ricardo Lopes, Luís Paulo Reis","doi":"10.17083/ijsg.v10i4.646","DOIUrl":null,"url":null,"abstract":"Information and communication technologies, such as serious games, have contributed to addressing the gaps in cognitive rehabilitation for individuals with acquired brain injury (ABI), particularly in the context of the COVID-19 pandemic. Although there are effective software programs and games available for cognitive rehabilitation, they have certain limitations. Most current programs have difficulties to adapt to individual performance, a critical factor in promoting neuroplasticity. Additionally, these programs typically only offer single-player modes. However, patients experience difficulties in social interactions leading to social isolation. To overcome these limitations, we propose a novel platform called CogniChallenge. It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform facilitates engagement with other patients, family members, caregivers, and virtual agents that simulate human interaction. CogniChallenge consists of three games based on activities of daily life and incorporates a multi-agent game balance system. Future research endeavors will focus on evaluating the usability and gameplay experience of CogniChallenge among healthcare professionals and individuals with ABI. By proposing this innovative platform, we intend to contribute to expanding the application of serious games and their potential to solve problems and limitations in the specific field of cognitive rehabilitation.","PeriodicalId":196187,"journal":{"name":"Int. J. Serious Games","volume":"14 1","pages":"3-16"},"PeriodicalIF":0.0000,"publicationDate":"2023-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Serious Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17083/ijsg.v10i4.646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Information and communication technologies, such as serious games, have contributed to addressing the gaps in cognitive rehabilitation for individuals with acquired brain injury (ABI), particularly in the context of the COVID-19 pandemic. Although there are effective software programs and games available for cognitive rehabilitation, they have certain limitations. Most current programs have difficulties to adapt to individual performance, a critical factor in promoting neuroplasticity. Additionally, these programs typically only offer single-player modes. However, patients experience difficulties in social interactions leading to social isolation. To overcome these limitations, we propose a novel platform called CogniChallenge. It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. This platform facilitates engagement with other patients, family members, caregivers, and virtual agents that simulate human interaction. CogniChallenge consists of three games based on activities of daily life and incorporates a multi-agent game balance system. Future research endeavors will focus on evaluating the usability and gameplay experience of CogniChallenge among healthcare professionals and individuals with ABI. By proposing this innovative platform, we intend to contribute to expanding the application of serious games and their potential to solve problems and limitations in the specific field of cognitive rehabilitation.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
CogniChallenge:用于认知和社会心理康复的多人严肃游戏平台
信息和通信技术(如严肃游戏)有助于弥补后天性脑损伤(ABI)患者认知康复方面的不足,尤其是在 COVID-19 大流行的背景下。虽然目前有一些有效的认知康复软件程序和游戏,但它们都有一定的局限性。目前大多数程序难以适应个人表现,而这正是促进神经可塑性的关键因素。此外,这些程序通常只提供单人游戏模式。然而,患者在社交互动中会遇到困难,导致社交孤立。为了克服这些局限性,我们提出了一个名为 "CogniChallenge "的新型平台。它引入了为认知和心理康复设计的多人严肃游戏,提供竞争和合作游戏模式。该平台可促进与其他患者、家庭成员、护理人员以及模拟人类互动的虚拟代理之间的互动。CogniChallenge 包含三个基于日常生活活动的游戏,并结合了多代理游戏平衡系统。未来的研究工作将侧重于评估 CogniChallenge 在医护人员和有 ABI 的个人中的可用性和游戏体验。通过提出这一创新平台,我们打算为扩大严肃游戏的应用及其解决认知康复这一特定领域的问题和局限性的潜力做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles How ChatGPT can inspire and improve serious board game design Toward a framework for analyzing adaptive digital games' research effectiveness Editorial, Vol. 10, No. 4 Introduction to the Special Issue on GaLA Conf 2022
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1