{"title":"Drones and Beyond Human Environments","authors":"Paul Cureton, P. Coulton, Joe Lindley","doi":"10.1177/12063312231210305","DOIUrl":null,"url":null,"abstract":"Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.","PeriodicalId":46749,"journal":{"name":"Space and Culture","volume":"51 1","pages":""},"PeriodicalIF":1.0000,"publicationDate":"2023-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Space and Culture","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/12063312231210305","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"CULTURAL STUDIES","Score":null,"Total":0}
引用次数: 0
Abstract
Discussions of beyond-human worlds have primarily considered post-anthropocentric models in response to climatic breakdown. However, we must also account for an increasingly techno-mediated experience in the landscape of everyday life through emerging pervasive and ubiquitous robotics in the built environment, particularly drones and their wider social impact. This paper presents two methods of understanding: speculative ontography for more-than-human understanding and design fiction as an alternate and heterogeneous world-building task that moves beyond corporate technological visions and “captured” futures. These methods are set in context with two specific diegetic prototypes: “Game of Drones,” a drone-gamified civic enforcement tool, and “Drone Logi*,” a drone logistics game for more-than-human alternative visions. The design fiction approaches develop an understanding of emerging robotic sentience within broader constellations and services.
期刊介绍:
Space and Culture is an interdisciplinary journal that fosters the publication of reflections on a wide range of socio-spatial arenas such as the home, the built environment, architecture, urbanism, and geopolitics. it covers Sociology, in particular, Qualitative Sociology and Contemporary Ethnography; Communications, in particular, Media Studies and the Internet; Cultural Studies; Urban Studies; Urban and human Geography; Architecture; Anthropology; and Consumer Research. Articles on the application of contemporary theoretical debates in cultural studies, discourse analysis, virtual identities, virtual citizenship, migrant and diasporic identities, and case studies are encouraged.