High Fantasy RPGs and the Materiality of the Medieval Book

Bard Swallow
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Abstract

This article describes the use of the materiality of the medieval book as a trope of medievalism in neomedieval games. It argues that the materiality of the hybrid writing/printing book culture evoked in these games does not correspond with any given historical period, not even the late 15th-century technical transition from writing to print culture; instead, the games synthesize a variety of details from separate historical periods into a coherent neomedieval book culture that supports player immersion. The player's relationship with this neomedieval book culture is fostered through representations of the materiality of the medieval book, though this materiality can be represented in images or in text, in the game environment or in the user interface. Handling manuscripts and deciphering texts is an important component of the fantasy sought by the audience of neomedieval role-playing games.
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高幻想 RPG 与中世纪书籍的物质性
本文介绍了新中世纪游戏中使用中世纪书籍的物质性作为中世纪主义的特例。文章认为,这些游戏所唤起的混合书写/印刷书籍文化的物质性与任何特定的历史时期都不一致,甚至与 15 世纪晚期从书写文化到印刷文化的技术过渡也不一致;相反,这些游戏将不同历史时期的各种细节综合在一起,形成了一种连贯的新中世纪书籍文化,使玩家身临其境。玩家与这种新中世纪书籍文化的关系是通过对中世纪书籍物质性的表现来促进的,尽管这种物质性可以通过图像或文本、游戏环境或用户界面来表现。处理手稿和破译文本是新中世纪角色扮演游戏受众所追求的幻想的重要组成部分。
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