{"title":"Redesain Maskot untuk Meningkatkan Identitas Visual Kabupaten Bojonegoro","authors":"Udin Ahmad Salahudin","doi":"10.17977/um064v3i92023p1321-1338","DOIUrl":null,"url":null,"abstract":"Kabupaten Bojonegoro pernah berupaya membuat maskot di tahun 2017 diperuntukan industri kreatif. Maskot Bojonegoro tahun 2017 memiliki konsep salah satu desa penghasil aksesoris tempat penyimpan uang (celengan) berbentuk harimau. Tetapi maskot tersebut dirasa kurang menggambarkan keberagaman entitas budaya dan tradisi sebagai perwujudan sebuah mascot. Harapan adanya redesain maskot Bojonegoro, dapat mewakili berbagai keragaman di Kabupaten Bojonegoro dan menjadi sebuah simbol yang memberi kesan khas saat pertama melihatnya. Perancangan ini menggunakan metode conducting research, clarifying strategy, designing identity, creating touchpoint, dan managing assets. Pengambilan data menggunakan metode kuesioner dan mengumpulkan berkas terkait maskot di Dinas Pariwisata dan Kebudayaan Kabupaten Bojonegoro. Analisis data menggunakan metode 5W+1H. Hasil perancangan tersebut berupa sebuah desain maskot Bojonegoro, dengan tema lemah lembut dan disegani serta strategi visual berupa bentuk burung Mliwis putih dengan makna yang diambil dari beberapa entitas budaya di Bojonegoro. Pengaplikasianya desain maskot kebeberapa media seperti, media patung, x-banner, stiker, kaos, spanduk, dan Instangram yang berbentuk hewan dan manusia. Kata kunci: redesain; maskot; identitas visual; Kabupaten Bojonegoro Redesigning the Mascot to Improve the Visual Identity of Bojonegoro Regency Bojonegoro Regency attempted to create a mascot in 2017 for the creative industry. The Bojonegoro mascot in 2017 had a concept of a village that produces accessories for saving money (piggy bank) in the form of a tiger. However, the mascot was felt to be lacking in representing the diversity of cultural entities and traditions as a manifestation of a mascot. The hope for the redesign of the Bojonegoro mascot is to represent the various diversities in Bojonegoro Regency and become a symbol that gives a distinctive impression when first seen. This design uses the method of conducting research, clarifying strategy, designing identity, creating touchpoint, and managing assets. Data collection uses a questionnaire method and collects files related to the mascot at the Bojonegoro Tourism and Culture Office. Data analysis uses the 5W+1H method. The result of this design is a Bojonegoro mascot design with a gentle and respected theme and a visual strategy in the form of a white Mliwis bird with meanings taken from several cultural entities in Bojonegoro. The application of the mascot design to several media such as statues, x-banners, stickers, t-shirts, banners, and Instagram is in the form of animals and humans. Keywords: redesign; mascot; visual identity; Bojonegoro Regency","PeriodicalId":337772,"journal":{"name":"JoLLA: Journal of Language, Literature, and Arts","volume":"142 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JoLLA: Journal of Language, Literature, and Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17977/um064v3i92023p1321-1338","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Kabupaten Bojonegoro pernah berupaya membuat maskot di tahun 2017 diperuntukan industri kreatif. Maskot Bojonegoro tahun 2017 memiliki konsep salah satu desa penghasil aksesoris tempat penyimpan uang (celengan) berbentuk harimau. Tetapi maskot tersebut dirasa kurang menggambarkan keberagaman entitas budaya dan tradisi sebagai perwujudan sebuah mascot. Harapan adanya redesain maskot Bojonegoro, dapat mewakili berbagai keragaman di Kabupaten Bojonegoro dan menjadi sebuah simbol yang memberi kesan khas saat pertama melihatnya. Perancangan ini menggunakan metode conducting research, clarifying strategy, designing identity, creating touchpoint, dan managing assets. Pengambilan data menggunakan metode kuesioner dan mengumpulkan berkas terkait maskot di Dinas Pariwisata dan Kebudayaan Kabupaten Bojonegoro. Analisis data menggunakan metode 5W+1H. Hasil perancangan tersebut berupa sebuah desain maskot Bojonegoro, dengan tema lemah lembut dan disegani serta strategi visual berupa bentuk burung Mliwis putih dengan makna yang diambil dari beberapa entitas budaya di Bojonegoro. Pengaplikasianya desain maskot kebeberapa media seperti, media patung, x-banner, stiker, kaos, spanduk, dan Instangram yang berbentuk hewan dan manusia. Kata kunci: redesain; maskot; identitas visual; Kabupaten Bojonegoro Redesigning the Mascot to Improve the Visual Identity of Bojonegoro Regency Bojonegoro Regency attempted to create a mascot in 2017 for the creative industry. The Bojonegoro mascot in 2017 had a concept of a village that produces accessories for saving money (piggy bank) in the form of a tiger. However, the mascot was felt to be lacking in representing the diversity of cultural entities and traditions as a manifestation of a mascot. The hope for the redesign of the Bojonegoro mascot is to represent the various diversities in Bojonegoro Regency and become a symbol that gives a distinctive impression when first seen. This design uses the method of conducting research, clarifying strategy, designing identity, creating touchpoint, and managing assets. Data collection uses a questionnaire method and collects files related to the mascot at the Bojonegoro Tourism and Culture Office. Data analysis uses the 5W+1H method. The result of this design is a Bojonegoro mascot design with a gentle and respected theme and a visual strategy in the form of a white Mliwis bird with meanings taken from several cultural entities in Bojonegoro. The application of the mascot design to several media such as statues, x-banners, stickers, t-shirts, banners, and Instagram is in the form of animals and humans. Keywords: redesign; mascot; visual identity; Bojonegoro Regency