A systematic review of ‘equity-focused’ game-based learning in the teaching of health staff

IF 2.2 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Public Health in Practice Pub Date : 2023-12-27 DOI:10.1016/j.puhip.2023.100462
Robyn Allan , Lucy McCann , Lucy Johnson , Maya Dyson , John Ford
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引用次数: 0

Abstract

Background

An unequal distribution of the social determinants of health drives health inequalities. Existing training fails to communicate the impossible circumstances that disadvantaged groups face. Game-based learning is increasingly used as an innovative method with the potential to enhance health staff's ability to address health inequalities, but its effectiveness is unknown. Therefore, the aim of this systematic review was to evaluate the effectiveness of ‘equity-focused’ game-based learning in training health staff.

Study design

Systematic Review.

Methods

Three databases (Ovid Medline, Embase, Web of Science) and a citation search were systematically searched for articles from January 2010 to July 2023, reporting on effectiveness of ‘equity-focused’ game-based learning. Titles and abstracts were screened using eligibility criteria to identify relevant studies. Data was extracted and the ROBINS-I tool was used to assess quality.

Results

The search identified 7615 articles, of which thirteen were included involving 2412 healthcare workers. A variety of game-based learning tools were found to have an overall positive effect on motivation, knowledge, attitudes, and engagement of health staff. However, the significance of the results varied depending on specific game context. All included studies were judged to have serious to critical risk of bias.

Conclusions

Game-based learning has the potential to improve the effectiveness of ‘equity-focused’ training for health staff. Educators and researchers should further collaborate to expand the tools available and evaluate their effectiveness on long-term clinical practice.

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对卫生保健人员教学中 "注重公平 "的游戏式学习进行系统审查
背景 健康的社会决定因素分布不均,导致健康不平等。现有的培训无法传达弱势群体所面临的不可能的情况。基于游戏的学习作为一种创新方法被越来越多地使用,它有可能提高医务人员解决健康不平等问题的能力,但其有效性尚不清楚。因此,本系统性综述旨在评估 "以公平为重点 "的游戏式学习在培训医务人员方面的有效性。研究设计系统性综述。方法系统性检索三个数据库(Ovid Medline、Embase、Web of Science)和引文检索,以查找 2010 年 1 月至 2023 年 7 月期间报道 "以公平为重点 "的游戏式学习有效性的文章。采用资格标准对标题和摘要进行筛选,以确定相关研究。结果检索到 7615 篇文章,其中 13 篇被收录,涉及 2412 名医护人员。研究发现,各种基于游戏的学习工具对医护人员的积极性、知识、态度和参与度总体上有积极影响。然而,结果的显著性因具体的游戏环境而异。所有纳入的研究均被判定为存在严重至极严重的偏倚风险。教育工作者和研究人员应进一步合作,拓展可用工具并评估其对长期临床实践的有效性。
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来源期刊
Public Health in Practice
Public Health in Practice Medicine-Health Policy
CiteScore
2.80
自引率
0.00%
发文量
117
审稿时长
71 days
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