Reflected Reality

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Pub Date : 2024-01-12 DOI:10.1145/3631431
Qiushi Zhou, B. V. Syiem, Beier Li, Eduardo Velloso
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Abstract

We propose Reflected Reality: a new dimension for augmented reality that expands the augmented physical space into mirror reflections. By synchronously tracking the physical space in front of the mirror and the reflection behind it using an AR headset and an optional smart mirror component, reflected reality enables novel AR interactions that allow users to use their physical and reflected bodies to find and interact with virtual objects. We propose a design space for AR interaction with mirror reflections, and instantiate it using a prototype system featuring a HoloLens 2 and a smart mirror. We explore the design space along the following dimensions: the user's perspective of input, the spatial frame of reference, and the direction of the mirror space relative to the physical space. Using our prototype, we visualise a use case scenario that traverses the design space to demonstrate its interaction affordances in a practical context. To understand how users perceive the intuitiveness and ease of reflected reality interaction, we conducted an exploratory and a formal user evaluation studies to characterise user performance of AR interaction tasks in reflected reality. We discuss the unique interaction affordances that reflected reality offers, and outline possibilities of its future applications.
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反映现实
我们提出了 "反射现实"(Reflected Reality):增强现实的一个新维度,它将增强物理空间扩展到镜面反射中。通过使用 AR 头显和可选的智能镜子组件同步跟踪镜子前的物理空间和镜子后的反射,反射现实可以实现新颖的 AR 互动,让用户可以使用他们的物理和反射身体来找到虚拟对象并与之互动。我们提出了利用镜面反射进行 AR 互动的设计空间,并利用 HoloLens 2 和智能镜子的原型系统将其实例化。我们沿着以下维度探索设计空间:用户的输入视角、空间参照系以及镜像空间相对于物理空间的方向。利用我们的原型,我们可视化了一个穿越设计空间的用例场景,以展示其在实际环境中的交互能力。为了了解用户如何感知反射现实交互的直观性和易用性,我们进行了一项探索性和正式的用户评估研究,以描述用户在反射现实中执行 AR 交互任务的表现。我们讨论了反射现实所提供的独特交互能力,并概述了其未来应用的可能性。
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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