The Implementation of Gas-liquid Two-phase Flow Simulations with Surfactant Transport Based on GPU Computing and Adaptive Mesh Refinement

Tongda Lian, Shintaro Matsushita, Takayuki Aoki
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Abstract

We proposed an implementation for surfactant transport simulations in gas-liquid two-phase flows. This implementation employs a tree-based interface-adapted adaptive mesh refinement (AMR) method, assigning a high-resolution mesh around the interface region, significantly reducing computational resources, such as memory and execution time. We developed GPU code by CUDA programming language for the AMR method to further enhance performance through GPU parallel computing. The piece-wise linear interface calculation (PLIC) method, an interface-capturing approach for two-phase flows, is implemented based on the tree-based AMR method and GPU computing. We adopted the height function (HF) method to calculate interface curvature for surface tension assessment to suppress the spurious currents, and implemented it on the AMR mesh as well. We incorporated the Langmuir model to describe surfactant transport, as well as surfactant adsorption and desorption at the gas-liquid interface. Our implementation was applied to simulate a two-dimensional process where a bubble freely rises to the liquid surface, forms a thin liquid film, and eventually results in the film’s rupture. This simulation confirmed a reduction in the number of mesh grids required with our proposed implementations.
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基于 GPU 计算和自适应网格细化的带表面活性剂传输的气液两相流模拟的实现
我们提出了一种用于气液两相流中表面活性剂传输模拟的实现方法。该实施方案采用了基于树状界面的自适应网格细化(AMR)方法,在界面区域周围分配高分辨率网格,从而大大减少了内存和执行时间等计算资源。我们使用 CUDA 编程语言为 AMR 方法开发了 GPU 代码,通过 GPU 并行计算进一步提高性能。片断线性界面计算(PLIC)方法是一种针对两相流的界面捕捉方法,它是在基于树的 AMR 方法和 GPU 计算的基础上实现的。我们采用了高度函数(HF)方法来计算用于表面张力评估的界面曲率,以抑制杂散电流,并在 AMR 网格上实现了这一方法。我们采用 Langmuir 模型来描述表面活性剂的传输,以及表面活性剂在气液界面的吸附和解吸。我们将该模型用于模拟一个二维过程:气泡自由上升到液体表面,形成一层薄薄的液膜,并最终导致液膜破裂。这次模拟证实,我们提出的实现方法减少了所需的网格数量。
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