Comparative study of Gazebo and Unity 3D in performing a virtual pick and place of Universal Robot UR3 for assembly process in manufacturing

IF 3.5 2区 计算机科学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Simulation Modelling Practice and Theory Pub Date : 2024-01-15 DOI:10.1016/j.simpat.2024.102895
Guntur Danang Wijaya , Wahyu Caesarendra , Mohammad Iskandar Petra , Grzegorz Królczyk , Adam Glowacz
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Abstract

This paper presents a comparison literature study of two potential 3D robotic simulators i.e., Gazebo and Unity 3D to simulate a certain task. Apart of the literature review, the study also conducted a questionnaire survey collected from the robotics community and academia in the field of robotics. The objective of the literature study and the questionnaire is to gain an information related to the most appropriate 3D robotic simulator in creating virtual experience during a certain task which will be used for digital twin in the future study. The selected task is pick and place movement which is the basic part of the assembly process in the manufacturing industry. The questionnaire questions were focused on the user experience in using Gazebo and Unity 3D related to efficiency and other performance tests. To clarify the result obtained from the questionnaire, two identical 3D robotic simulation were built and created on the same assets to provide the objective performance comparison. The simulation is carried out by replicating the same standard 3D scene of UR3 in Gazebo and Unity 3D. According to the literature review, questionnaire, and the simulation result, it provides a new insight to enable a potential digital twin platform and to familiarise the user with the workflow on each platform.

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Gazebo 和 Unity 3D 在执行通用机器人 UR3 的虚拟拾取和放置过程中的比较研究
本文介绍了两种潜在三维机器人模拟器(即 Gazebo 和 Unity 3D)的比较文献研究,以模拟某项任务。除文献综述外,本研究还从机器人技术领域的机器人社区和学术界进行了问卷调查。文献研究和问卷调查的目的是获得与最合适的三维机器人模拟器相关的信息,以在特定任务中创建虚拟体验,并在未来的研究中用于数字孪生。所选任务是拾取和放置运动,这是制造业装配流程的基本部分。问卷问题主要涉及用户在使用 Gazebo 和 Unity 3D 时的体验,包括效率和其他性能测试。为了明确问卷调查的结果,我们在相同的资产上构建并创建了两个相同的三维机器人仿真,以提供客观的性能比较。模拟是通过在 Gazebo 和 Unity 3D 中复制 UR3 的相同标准 3D 场景来进行的。根据文献综述、问卷调查和模拟结果,它为潜在的数字孪生平台提供了新的视角,并使用户熟悉每个平台的工作流程。
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来源期刊
Simulation Modelling Practice and Theory
Simulation Modelling Practice and Theory 工程技术-计算机:跨学科应用
CiteScore
9.80
自引率
4.80%
发文量
142
审稿时长
21 days
期刊介绍: The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling. The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas. Paper submission is solicited on: • theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.; • methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.; • simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.; • distributed and real-time simulation, simulation interoperability; • tools for high performance computing simulation, including dedicated architectures and parallel computing.
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