Virtual reality and electroencephalography in architectural design: A systematic review of empirical studies

IF 7.4 2区 工程技术 Q1 CONSTRUCTION & BUILDING TECHNOLOGY Journal of building engineering Pub Date : 2024-01-23 DOI:10.1016/j.jobe.2024.108611
Fatemeh Taherysayah , Christina Malathouni , Hai-Ning Liang , Claudia Westermann
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Abstract

Integrating human needs and desires into the design process has long been a crucial aim of design research. Despite advancements, architectural design still often overlooks the diverse dimensions of human experiences. In this context, the recent development of affordable and mobile brain-imaging devices using electroencephalography (EEG) presents an opportunity for a new approach to human-centered architectural design, especially in combination with virtual reality (VR). Despite existing EEG/VR studies in architecture, a comprehensive review of the methods used to translate EEG data into architectural design is lacking. To address this gap, this article presents a systematic review of empirical studies that use EEG in VR and investigate the impact of designed environments on users. Searches in the databases of Scopus, Web of Science and Science Direct resulted in nineteen articles utilizing both EEG and VR and focusing on an architectural perspective. The data analysis was performed qualitatively and is presented in summary-of-findings tables. The results indicate that in all reviewed studies, the framing environments affect specific brain regions and support different physiological, psychological, and cognitive functions. However, reliable conclusions about the impact spectrum of specific environmental features and associated event-related dynamics require further studies. Several gaps and challenges were identified. These include the need to develop comprehensive strategies for synthesizing data from a variety of sources, considering the distinct effects of familiar and new environments, and addressing limitations posed by sample sizes and demographic diversity. Additionally, long-term studies and investigations of the environmental impact on groups remain areas for future research.

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建筑设计中的虚拟现实和脑电图:实证研究系统回顾
长期以来,将人类的需求和愿望融入设计过程一直是设计研究的重要目标。尽管取得了进步,但建筑设计仍然经常忽视人类体验的不同层面。在这种情况下,最近利用脑电图(EEG)开发的经济实惠的移动式脑成像设备为以人为本的建筑设计提供了新的方法,尤其是与虚拟现实(VR)相结合。尽管已有关于建筑的 EEG/VR 研究,但还缺乏对用于将 EEG 数据转化为建筑设计的方法的全面回顾。为了填补这一空白,本文对在 VR 中使用脑电图并调查设计环境对用户影响的实证研究进行了系统综述。通过在 Scopus、Web of Science 和 Science Direct 数据库中进行搜索,共找到 19 篇同时使用脑电图和 VR 并侧重于建筑视角的文章。数据分析以定性方式进行,并以结果汇总表的形式呈现。结果表明,在所有研究中,框架环境都会影响特定的大脑区域,并支持不同的生理、心理和认知功能。然而,关于特定环境特征的影响范围和相关事件动态的可靠结论还需要进一步研究。研究发现了一些差距和挑战。其中包括需要制定综合策略来综合各种来源的数据,考虑熟悉环境和新环境的不同影响,以及解决样本量和人口多样性带来的限制。此外,关于环境对群体影响的长期研究和调查仍是未来研究的领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of building engineering
Journal of building engineering Engineering-Civil and Structural Engineering
CiteScore
10.00
自引率
12.50%
发文量
1901
审稿时长
35 days
期刊介绍: The Journal of Building Engineering is an interdisciplinary journal that covers all aspects of science and technology concerned with the whole life cycle of the built environment; from the design phase through to construction, operation, performance, maintenance and its deterioration.
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