Electrical Muscle Stimulation for Kinesthetic Feedback in AR/VR: A Systematic Literature Review

Apostolos Vrontos, Verena Nitsch, Christopher Brandl
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Abstract

This paper presents a thorough review of electrical muscle stimulation (EMS) in the context of augmented reality (AR) and virtual reality (VR), specifically focusing on its application in providing kinesthetic feedback. Our systematic review of 17 studies reveals the growing interest and potential of EMS in this domain, as evidenced by the growing body of literature and citations. The key elements presented in our review encompass a catalog of the applications developed to date, the specifics of the stimulation parameters used, the participant demographics of the studies, and the types of measures used in these research efforts. We discovered that EMS offers a versatile range of applications in AR/VR, from simulating physical interactions like touching virtual walls or objects to replicating the sensation of weight and impact. Notably, EMS has shown effectiveness in areas such as object handling and musical rhythm learning, indicating its broader potential beyond conventional haptic feedback mechanisms. However, our review also highlights major challenges in the research, such as inconsistent reporting of EMS parameters and a lack of diversity in study participants. These issues underscore the need for improved reporting standards and more inclusive research approaches to ensure wider applicability and reproducibility of results.
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用于 AR/VR 中运动反馈的肌肉电刺激:系统性文献综述
本文全面综述了增强现实(AR)和虚拟现实(VR)背景下的肌肉电刺激(EMS),尤其侧重于其在提供动觉反馈方面的应用。我们对 17 项研究进行了系统回顾,发现 EMS 在这一领域的兴趣和潜力与日俱增,越来越多的文献和引文就是证明。我们回顾的主要内容包括迄今为止开发的应用目录、所使用刺激参数的具体细节、研究的参与者人口统计学特征以及这些研究工作中使用的测量类型。我们发现,EMS 可在 AR/VR 中提供多种应用,从模拟物理交互(如触摸虚拟墙壁或物体)到复制重量和冲击感。值得注意的是,EMS 已在物体处理和音乐节奏学习等领域显示出有效性,这表明它具有超越传统触觉反馈机制的广泛潜力。然而,我们的综述也强调了研究中存在的主要挑战,例如 EMS 参数的报告不一致以及研究参与者缺乏多样性。这些问题突出表明,有必要改进报告标准和更具包容性的研究方法,以确保研究结果具有更广泛的适用性和可重复性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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