Student engagement in synchronous online learning: Effectiveness of camera and chat/vote engagement methods

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH Decision Sciences-Journal of Innovative Education Pub Date : 2024-01-24 DOI:10.1111/dsji.12309
Reynold E. Byers, Craig R. Carter, Yimin Wang
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Abstract

The advent of the COVID-19 pandemic accelerated the need to conduct synchronous online instruction in which students and faculty were distributed geographically but aggregated digitally onto a single screen on a computer. This approach will likely persist into the future. Thus, a better understanding of how engagement approaches can be adapted to the synchronous online teaching environment is critical for future success. This research presents an experiment-based investigation into the effectiveness of two often-debated engagement approaches, namely, the camera-on and the vote/chat approaches in a synchronous online learning environment. We found that using individual engagement methods, such as requiring cameras to be on or using the vote and chat functions to elicit student responses, improves learning outcomes. Surprisingly, the combined use of these methods hinders student learning, and they perform no better than the control group where no specific engagement methods were required. We posit that the reason for this result is that too much engagement increases total cognitive load to a point where it is detrimental to learning.

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同步在线学习中的学生参与:摄像头和聊天/投票参与方法的有效性
COVID-19 大流行病的出现加速了开展同步在线教学的需要,在这种教学中,学生和教师分布在不同的地理位置,但以数字方式聚集在计算机的一个屏幕上。这种方式很可能在未来继续存在。因此,更好地了解如何将参与方法调整到同步在线教学环境中对于未来的成功至关重要。本研究以实验为基础,调查了两种经常引起争议的参与方式,即同步在线学习环境中的摄像头开启方式和投票/聊天方式的有效性。我们发现,使用单独的参与方法,如要求开启摄像头或使用投票和聊天功能来激发学生的反应,可以提高学习效果。令人惊讶的是,综合使用这些方法会阻碍学生的学习,他们的学习成绩并不比不要求使用特定参与方法的对照组好。我们认为,造成这种结果的原因是,过多的参与会增加总的认知负荷,以至于不利于学习。
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来源期刊
Decision Sciences-Journal of Innovative Education
Decision Sciences-Journal of Innovative Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
36.80%
发文量
25
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Issue Information Learning from the pandemic Training, comfort, and perceived effectiveness: Lessons from the pandemic Game changer: Cloud-based classroom interactions powered by Google Sheets Changes to business faculty perceived skills with online teaching tools and educational practices: The pandemic effect
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