Unmasking the Power of Play Through TUI Designs

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2024-02-16 DOI:10.1145/3648619
A. Nonnis, N. Bryan-Kinns
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Abstract

Research on the potential benefits of technology for autistic children is an emergent field in Human-Computer Interaction (HCI), especially within the Child-Computer Interaction Community. At the same time, there are concerns about what these interventions and technologies are for and who benefits. We present a research and design approach for Tangible User Interfaces (TUIs) for minimally verbal to nonverbal autistic children following a neurodiversity narrative through three field studies developed and evaluated with three groups of children within a semi-structured scholastic environment between 2018 and 2021 in the UK. We discuss our insights for research and TUI designs in the context of social play for nonverbal autistic children and critically reflect on the methods and approaches we used. We do this to disrupt the normalisation agenda that subtly permeates the field of HCI and to direct designers’ attention toward supporting autistic ways of being in the world.

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通过 TUI 设计揭示游戏的力量
关于技术对自闭症儿童的潜在益处的研究是人机交互(HCI)领域的一个新兴领域,尤其是在儿童与计算机交互领域。与此同时,人们也在关注这些干预措施和技术的用途以及受益者是谁。2018年至2021年期间,我们在英国的一个半结构化的学术环境中,通过与三组儿童共同开发和评估的三项实地研究,按照神经多样性叙事,介绍了针对极少言语到非言语自闭症儿童的有形用户界面(TUIs)的研究和设计方法。我们讨论了在非语言自闭症儿童社交游戏背景下我们对研究和 TUI 设计的见解,并对我们所使用的方法和途径进行了批判性反思。我们这样做的目的是要打破人机交互领域潜移默化的正常化议程,引导设计师关注支持自闭症儿童的处世方式。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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