Effectivity of Virtual Reality to Improve Balance, Motor Function, Activities of Daily Living, and Upper Limb Function in Children with Cerebral Palsy: A Systematic Review and Meta-Analysis

IF 2.8 3区 医学 Q1 Pharmacology, Toxicology and Pharmaceutics Therapeutics and Clinical Risk Management Pub Date : 2024-02-14 DOI:10.2147/tcrm.s432249
Maria Komariah, Shakira Amirah, Muhammad Fahd Abdurrahman, Mohammad Farrel Shaquille Handimulya, Hesti Platini, Sidik Maulana, Annisa Dewi Nugrahani, Aep Maulid Mulyana, Shurouq Ghalib Qadous, Henny Suzana Mediani, Arpit Mago
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Abstract

Background: Cerebral palsy (CP) is the most common motor disorder in childhood. CP limits movement, which can interfere with children’s daily activities. As a technology that provides intensive mass practice to children, virtual reality (VR) can create an interactive and motivating environment. With the intensity set by the therapist and feedback that can be used to produce individualized therapy, VR has great potential to improve CP patients’ quality of life, especially in a safe, enjoyable, and playful environment.
Purpose: This systematic review and meta-analysis sought to determine the effectiveness of VR for children with CP.
Methods: We conducted a comprehensive literature search based on the PRISMA guidelines through PubMed, Scopus, Embase, Wiley, and ProQuest to assess the efficacy of VR in managing children with CP up to 15 September 2022. Risk assessment of bias was performed using Cochrane RoB 2.
Results: Nineteen randomized controlled trials with 467 and 427 patients with CP were included in the intervention and control groups in qualitative and quantitative analyses. Participants consisted of cerebral palsy with hemiplegia (n=7), diplegia (n=2), a combination of both (n=4), and undefined (n=13). From all studies conducted, VR showed significant results where VR could improve balance (MD: 2.71[1.95, 3.48]; p < 0.00001), motor function (MD: 3.73 [1.67, 5.79]; p = 0.0004), and activity daily living (MD: 10.05 [2.89, 17.22]. However, VR showed not effective in improving upper limb function.
Conclusion: With its advantages and excellent effectiveness, VR may improve functional mobility and the quality of life of children with CP.

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虚拟现实对改善脑瘫儿童平衡、运动功能、日常生活活动和上肢功能的有效性:系统回顾与元分析
背景:脑瘫(CP)是儿童时期最常见的运动障碍。脑瘫限制了儿童的运动,从而影响了他们的日常活动。虚拟现实(VR)技术可为儿童提供密集的大规模练习,创造一个互动和激励的环境。通过治疗师设定的强度和可用于产生个性化治疗的反馈,VR 在改善 CP 患者的生活质量方面具有巨大潜力,尤其是在安全、愉快和游戏性的环境中。目的:本系统综述和荟萃分析旨在确定 VR 对 CP 儿童的有效性:根据 PRISMA 指南,我们通过 PubMed、Scopus、Embase、Wiley 和 ProQuest 进行了全面的文献检索,以评估截至 2022 年 9 月 15 日 VR 在管理 CP 儿童方面的有效性。使用 Cochrane RoB 2 对偏倚风险进行了评估:在定性和定量分析中,19 项随机对照试验分别将 467 名和 427 名 CP 患者纳入干预组和对照组。参与研究的脑瘫患者包括偏瘫(7 人)、双腿瘫痪(2 人)、两者兼有(4 人)和未定义(13 人)。在所有研究中,虚拟现实技术均显示出显著效果,虚拟现实技术可改善平衡能力(MD:2.71[1.95, 3.48];p < 0.00001)、运动功能(MD:3.73 [1.67, 5.79];p = 0.0004)和日常生活活动能力(MD:10.05 [2.89, 17.22])。然而,VR 并未有效改善上肢功能:结论:虚拟现实技术凭借其优势和出色的效果,可改善 CP 儿童的功能活动能力和生活质量。
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来源期刊
Therapeutics and Clinical Risk Management
Therapeutics and Clinical Risk Management HEALTH CARE SCIENCES & SERVICES-
CiteScore
5.30
自引率
3.60%
发文量
139
审稿时长
16 weeks
期刊介绍: Therapeutics and Clinical Risk Management is an international, peer-reviewed journal of clinical therapeutics and risk management, focusing on concise rapid reporting of clinical studies in all therapeutic areas, outcomes, safety, and programs for the effective, safe, and sustained use of medicines, therapeutic and surgical interventions in all clinical areas. The journal welcomes submissions covering original research, clinical and epidemiological studies, reviews, guidelines, expert opinion and commentary. The journal will consider case reports but only if they make a valuable and original contribution to the literature. As of 18th March 2019, Therapeutics and Clinical Risk Management will no longer consider meta-analyses for publication. The journal does not accept study protocols, animal-based or cell line-based studies.
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