Exploring students’ immersive VR experiences as resources for collaborative meaning making and learning

IF 4.2 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH International Journal of Computer-Supported Collaborative Learning Pub Date : 2024-02-15 DOI:10.1007/s11412-023-09413-0
Kenneth Silseth, Rolf Steier, Hans Christian Arnseth
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Abstract

By adopting a situated and interactional approach, we explore students’ immersive VR experiences as resources for collaborative meaning making and learning. We draw on data from a project in which teachers and researchers co-developed a learning design for upper secondary students involving immersive VR technology. In this learning design, students viewed a cinematic VR film where they encountered different people telling personal stories about exclusion and discrimination, followed by reflective group dialogues with their teacher about their experiences in this environment. Through a detailed interaction analysis of these dialogues, we identify four dimensions that characterize students’ meaning making: (1) the feeling of taking part in conversations, (2) attending to bodily expressions of others, (3) students’ own bodily responses, (4) teacher guidance. We discuss how the findings from our analysis contribute to the field of CSCL, and which also have implications for instructional work that includes the use of immersive VR environments.

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探索学生的沉浸式虚拟现实体验,将其作为协作式意义建构和学习的资源
通过采用情境和互动的方法,我们探索了学生的沉浸式 VR 体验,将其作为协作意义建构和学习的资源。在该项目中,教师和研究人员共同为高中学生开发了一种涉及沉浸式 VR 技术的学习设计。在这个学习设计中,学生们观看了一部电影式的 VR 影片,在影片中,他们遇到了不同的人,讲述了关于排斥和歧视的个人故事,随后,他们与老师就自己在这个环境中的经历进行了反思性的小组对话。通过对这些对话进行详细的互动分析,我们确定了学生意义建构的四个维度:(1)参与对话的感觉,(2)关注他人的身体表达,(3)学生自己的身体反应,(4)教师的引导。我们将讨论我们的分析结果对 CSCL 领域的贡献,以及对包括使用沉浸式 VR 环境在内的教学工作的影响。
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来源期刊
CiteScore
8.00
自引率
18.60%
发文量
20
期刊介绍: An official publication of the International Society of the Learning Sciences, the International Journal of Computer-Supported Collaborative Learning (IJCSCL) fosters a deep understanding of the nature, theory, and practice of computer-supported collaborative learning (CSCL). The journal serves as a forum for experts from such disciplines as education, computer science, information technology, psychology, communications, linguistics, anthropology, sociology, and business. Articles investigate how to design the technological settings for collaboration and how people learn in the context of collaborative activity.
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