{"title":"Virtual Reality and Spatial Cognition: Bridging the Epistemic Gap Between Laboratory and Real-World Insights","authors":"Alastair D. Smith","doi":"10.1007/s11191-024-00505-3","DOIUrl":null,"url":null,"abstract":"<div><p>Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is particularly important for studies of human spatial cognition, where psychologists now possess the power to combine the scale and fidelity of the real world with the malleability and control of the laboratory. Accordingly, the application of immersive and motile VR tasks to the study of spatial navigation appears to be the ideal means to bring the real world into the laboratory, and an accessible solution for acquiring more ecologically valid data with which to build our theories. Reports of VR-based studies, however, provide an equivocal picture, and there are circumstances under which our findings might be entirely unaffected by whether participants are freely exploring an immersive virtual world or sat before a computer monitor and navigating using a joystick. This ambiguity has ramifications for the knowledge that we build, as well as the means by which we communicate that knowledge. This paper discusses some of these issues in the context of psychological research, exploring pros and cons in the adoption of immersive VR as an empirical tool, and what it means for the theories we build. An important lesson for scientists and students alike is to reflect upon the utility of a method and to know when it is appropriate for it to be deployed. The study of human navigation can, therefore, provide a useful platform for consideration of how one might critically evaluate the added value of adopting particular digital solutions.</p></div>","PeriodicalId":771,"journal":{"name":"Science & Education","volume":"34 2","pages":"707 - 716"},"PeriodicalIF":3.4000,"publicationDate":"2024-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://link.springer.com/content/pdf/10.1007/s11191-024-00505-3.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Science & Education","FirstCategoryId":"95","ListUrlMain":"https://link.springer.com/article/10.1007/s11191-024-00505-3","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Immersive virtual reality (VR) carries important potential, both for the creation of scientific knowledge and also for its communication. This is particularly important for studies of human spatial cognition, where psychologists now possess the power to combine the scale and fidelity of the real world with the malleability and control of the laboratory. Accordingly, the application of immersive and motile VR tasks to the study of spatial navigation appears to be the ideal means to bring the real world into the laboratory, and an accessible solution for acquiring more ecologically valid data with which to build our theories. Reports of VR-based studies, however, provide an equivocal picture, and there are circumstances under which our findings might be entirely unaffected by whether participants are freely exploring an immersive virtual world or sat before a computer monitor and navigating using a joystick. This ambiguity has ramifications for the knowledge that we build, as well as the means by which we communicate that knowledge. This paper discusses some of these issues in the context of psychological research, exploring pros and cons in the adoption of immersive VR as an empirical tool, and what it means for the theories we build. An important lesson for scientists and students alike is to reflect upon the utility of a method and to know when it is appropriate for it to be deployed. The study of human navigation can, therefore, provide a useful platform for consideration of how one might critically evaluate the added value of adopting particular digital solutions.
期刊介绍:
Science Education publishes original articles on the latest issues and trends occurring internationally in science curriculum, instruction, learning, policy and preparation of science teachers with the aim to advance our knowledge of science education theory and practice. In addition to original articles, the journal features the following special sections: -Learning : consisting of theoretical and empirical research studies on learning of science. We invite manuscripts that investigate learning and its change and growth from various lenses, including psychological, social, cognitive, sociohistorical, and affective. Studies examining the relationship of learning to teaching, the science knowledge and practices, the learners themselves, and the contexts (social, political, physical, ideological, institutional, epistemological, and cultural) are similarly welcome. -Issues and Trends : consisting primarily of analytical, interpretive, or persuasive essays on current educational, social, or philosophical issues and trends relevant to the teaching of science. This special section particularly seeks to promote informed dialogues about current issues in science education, and carefully reasoned papers representing disparate viewpoints are welcomed. Manuscripts submitted for this section may be in the form of a position paper, a polemical piece, or a creative commentary. -Science Learning in Everyday Life : consisting of analytical, interpretative, or philosophical papers regarding learning science outside of the formal classroom. Papers should investigate experiences in settings such as community, home, the Internet, after school settings, museums, and other opportunities that develop science interest, knowledge or practices across the life span. Attention to issues and factors relating to equity in science learning are especially encouraged.. -Science Teacher Education [...]