Leveling Up Learning: Exploring Meaningful Gamification in Psychology Courses

Pub Date : 2024-02-05 DOI:10.1177/00986283241228878
Jessica A. Stansbury, David R. Earnest
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Abstract

Introduction: As instructors continue to search for innovative and interactive methods, incorporating games and game elements into higher education is increasingly more prominent. Statement of the Problem: While the role of play in cognitive, social, and emotional development is well-understood, there is need for deeper exploration into the practical application of meaningful gamification, especially within psychology courses. Literature Review: Few studies focus on the application of gamification in psychology, and this paper discusses the concept of meaningful gamification and its potential benefits in the classroom. Teaching Implications: This research addresses the real-world advantages and challenges of implementing meaningful gamification, while also outlining potential future directions for educators and researchers in the realm of psychology education. Conclusion: Opportunity exists within psychology courses to implement and advance the study of meaningful gamification via innovative instructional gamification approaches in pedagogy.
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提升学习水平:在心理学课程中探索有意义的游戏化
导言:随着教师们不断寻求创新和互动的方法,将游戏和游戏元素融入高等教育的问题日益突出。问题陈述:虽然游戏在认知、社交和情感发展中的作用已被广泛了解,但仍需深入探索有意义的游戏化的实际应用,尤其是在心理学课程中的应用。文献回顾:很少有研究关注游戏化在心理学中的应用,本文讨论了有意义游戏化的概念及其在课堂中的潜在益处。教学意义:本研究探讨了实施有意义游戏化在现实世界中的优势和挑战,同时也为心理学教育领域的教育者和研究者勾勒出了潜在的未来发展方向。结论:心理学课程中存在着通过创新的游戏化教学方法来实施和推进有意义游戏化研究的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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