Efficient Selection Methods in Evolutionary Algorithms

J. T. Stańczak
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Abstract

Evolutionary algorithms mimic some elements of the theory of evolution. The survival of individuals and the possibility of producing offspring play a huge role in the process of natural evolution. This process is called a natural selection. This mechanism is responsible for eliminating poor population members and gives the possibility of development for good ones. The evolutionary algorithm - an instance of evolution in the computer environment also requires a selection method, a computer version of natural selection. Widely used standard selection methods applied in evolutionary algorithms are usually derived from nature and prefer competition, randomness and some kind of ``fight'' among individuals. But computer environment is quite different from nature. Computer populations of individuals are usually small, they easily suffer from a premature convergence to local extremes. To avoid this drawback, computer selection methods must have different features than natural selection. In the computer selection methods randomness, fight and competition should be controlled or influenced to operate to the desired extent. Several new methods of individual selection are proposed in this work: several kinds of mixed selection, an interval selection and a taboo selection. Also advantages of passing them into the evolutionary algorithm are shown, using examples based on searching for the maximum α-clique problem and traditional TSP in comparison with traditionally considered as very efficient tournament selection, considered ineffective proportional (roulette) selection and similar classical methods.
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进化算法中的高效选择方法
进化算法模仿了进化理论的某些要素。个体的生存和产生后代的可能性在自然进化过程中发挥着巨大作用。这一过程被称为自然选择。这种机制负责淘汰劣质群体成员,并为优秀群体成员提供发展的可能性。进化算法--计算机环境中的进化实例--也需要一种选择方法,即计算机版的自然选择。进化算法中广泛使用的标准选择方法通常来自自然界,偏好个体间的竞争、随机性和某种 "争斗"。但计算机环境与自然界截然不同。计算机中的个体数量通常较少,很容易过早地趋同于局部极端。为了避免这一弊端,计算机选择方法必须具有与自然选择不同的特征。在计算机选择方法中,随机性、搏斗和竞争应受到控制或影响,以达到理想的效果。本文提出了几种新的个体选择方法:几种混合选择、间隔选择和禁忌选择。同时,通过使用基于搜索最大 α-clique 问题和传统 TSP 的示例,与传统上被认为非常有效的锦标赛选择、被认为无效的比例(轮盘)选择和类似的经典方法进行比较,展示了将这些方法引入进化算法的优势。
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