Mapping Novice Designer Behavior to Design Fixation in the Early-Stage Design Process

Miao Jia, Shuo Jiang, Jin Qi, Jie Hu
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Abstract

In the engineering design process, design fixation significantly constrains the diversity of design solutions. Numerous studies have aimed to mitigate design fixation, yet determining its occurrence in real-time remains a challenge. This research seeks to systematically identify the emergence of fixation through the behavior of novice designers in the early stages of the design process. We conducted a laboratory study, involving 50 novice designers possessing engineering drafting skills. Their design processes were monitored via video cameras, with both their design solutions and physical behaviors recorded. Subsequently, expert evaluators categorized design solutions into three types: Fixation, Low-quality, and Innovative. We manually recorded the names and durations of 31 different physical behaviors observed in the videos, which were then coded and filtered. From this, four fixation behaviors were identified using variance analysis (ANOVA): Touch Mouth (TM), Touch Head (TH), Rest Head in Hands (RH), and Hold Face in Hands (HF). Our findings suggest that continuous interaction between the hand and head, mouth, or face can be indicative of a fixation state. Finally, we developed a Behavior-Fixation model based on the Support Vector Machine (SVM) for stage fixation judgment tasks, achieving an accuracy rate of 85.6%. This machine learning model outperforms manual assessment in speed and accuracy. Overall, our study offers promising prospects for assisting designers in recognizing and avoiding design fixation. These findings, coupled with our proposed computational techniques, provide valuable insights for the development of automated and intelligent design innovation systems.
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新手设计师行为与早期设计过程中设计固定化的映射
在工程设计过程中,设计固定化极大地限制了设计方案的多样性。许多研究都旨在缓解设计固定化,但实时确定设计固定化的发生仍然是一个挑战。本研究试图通过新手设计师在设计流程早期阶段的行为,系统地识别设计固定化的出现。我们进行了一项实验室研究,涉及 50 名具备工程制图技能的新手设计师。他们的设计过程通过摄像机进行监控,其设计方案和身体行为都被记录下来。随后,专家评估员将设计方案分为三种类型:固定型、低质量型和创新型。我们手动记录了在视频中观察到的 31 种不同物理行为的名称和持续时间,然后对其进行编码和筛选。在此基础上,通过方差分析(ANOVA)确定了四种固定行为:触摸嘴部 (TM)、触摸头部 (TH)、将头部放在手中 (RH) 和将脸部放在手中 (HF)。我们的研究结果表明,手和头、嘴或脸之间的持续互动可以表明一种固定状态。最后,我们开发了一个基于支持向量机(SVM)的行为-定格模型,用于阶段性定格判断任务,准确率达到 85.6%。这一机器学习模型在速度和准确性上都优于人工评估。总之,我们的研究为协助设计师识别和避免设计固定提供了广阔的前景。这些发现与我们提出的计算技术相结合,为开发自动化智能设计创新系统提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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