Yifeng Yu, Jiangbo Qian, Chong Wang, Yihong Dong, Baisong Liu
{"title":"Animation line art colorization based on the optical flow method","authors":"Yifeng Yu, Jiangbo Qian, Chong Wang, Yihong Dong, Baisong Liu","doi":"10.1002/cav.2229","DOIUrl":null,"url":null,"abstract":"<p>Coloring an animation sketch sequence is a challenging task in computer vision since the information contained in line sketches is too sparse, and the colors need to be uniform between continuous frames. Many the existing colorization algorithms can only be applied to one image and can be considered color filling algorithms. Such algorithms only provide a color result that fits within a reasonable range and can not be applied to the coloring of frame sequences. This paper proposes an end-to-end two-stage optical flow colorization network to solve the animation frame sequence colorization problem. The first stage of the network finds the direction of the color pixel flow from the detail change between a given reference frame and the next frame of line artwork and then completes the initial coloring process. The second stage of the network performs color correction and clarifies the output of the first stage. Since our algorithm does not directly colorize the image but finds the path of the color change to colorize it, it ensures a consistent color space for the sequence frames after colorization. We conduct experiments on an animation dataset, and the results show that our algorithm is effective. The code is available at \nhttps://github.com/silenye/Colorization.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 1","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-02-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2229","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Coloring an animation sketch sequence is a challenging task in computer vision since the information contained in line sketches is too sparse, and the colors need to be uniform between continuous frames. Many the existing colorization algorithms can only be applied to one image and can be considered color filling algorithms. Such algorithms only provide a color result that fits within a reasonable range and can not be applied to the coloring of frame sequences. This paper proposes an end-to-end two-stage optical flow colorization network to solve the animation frame sequence colorization problem. The first stage of the network finds the direction of the color pixel flow from the detail change between a given reference frame and the next frame of line artwork and then completes the initial coloring process. The second stage of the network performs color correction and clarifies the output of the first stage. Since our algorithm does not directly colorize the image but finds the path of the color change to colorize it, it ensures a consistent color space for the sequence frames after colorization. We conduct experiments on an animation dataset, and the results show that our algorithm is effective. The code is available at
https://github.com/silenye/Colorization.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.