Pose-and-shear-based tactile servoing

John Lloyd, Nathan F. Lepora
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Abstract

Tactile servoing is an important technique because it enables robots to manipulate objects with precision and accuracy while adapting to changes in their environments in real-time. One approach for tactile servo control with high-resolution soft tactile sensors is to estimate the contact pose relative to an object surface using a convolutional neural network (CNN) for use as a feedback signal. In this paper, we investigate how the surface pose estimation model can be extended to include shear, and utilise these combined pose-and-shear models to develop a tactile robotic system that can be programmed for diverse non-prehensile manipulation tasks, such as object tracking, surface-following, single-arm object pushing and dual-arm object pushing. In doing this, two technical challenges had to be overcome. Firstly, the use of tactile data that includes shear-induced slippage can lead to error-prone estimates unsuitable for accurate control, and so we modified the CNN into a Gaussian-density neural network and used a discriminative Bayesian filter to improve the predictions with a state dynamics model that utilises the robot kinematics. Secondly, to achieve smooth robot motion in 3D space while interacting with objects, we used SE(3) velocity-based servo control, which required re-deriving the Bayesian filter update equations using Lie group theory, as many standard assumptions do not hold for state variables defined on non-Euclidean manifolds. In future, we believe that pose-and-shear-based tactile servoing will enable many object manipulation tasks and the fully-dexterous utilisation of multi-fingered tactile robot hands.
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基于姿势和剪切力的触觉伺服系统
触觉伺服是一项重要的技术,因为它能让机器人精确地操纵物体,同时实时适应环境的变化。使用高分辨率软触觉传感器进行触觉伺服控制的一种方法是使用卷积神经网络(CNN)估计相对于物体表面的接触姿态,并将其用作反馈信号。在本文中,我们研究了如何将表面姿态估算模型扩展到剪切力,并利用这些姿态和剪切力组合模型开发了一个触觉机器人系统,该系统可编程用于各种非理解性操纵任务,如物体跟踪、表面跟踪、单臂物体推动和双臂物体推动。在此过程中,必须克服两个技术挑战。首先,使用包含剪切力引起的滑动的触觉数据会导致容易出错的估计值,不适合精确控制,因此我们将 CNN 修改为高斯密度神经网络,并使用判别贝叶斯滤波器,利用机器人运动学的状态动力学模型改进预测。其次,为了实现机器人在三维空间中与物体交互时的平滑运动,我们使用了基于 SE(3) 速度的伺服控制,这需要使用李群理论重新推导贝叶斯滤波器更新方程,因为许多标准假设对于定义在非欧几里得流形上的状态变量并不成立。我们相信,未来基于姿态和剪切的触觉伺服控制将能够完成许多物体操纵任务,并使多指触觉机器手得到充分灵巧的利用。
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