Examining the Usability of the Moirai Serious Game Authoring Platform

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2024-01-31 DOI:10.1109/TG.2024.3360918
Andrei Torres;Bill Kapralos;Adam Dubrowski
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Abstract

Despite the be benefits of serious games and their growing popularity across many educational contexts, they generally have have fixed scenarios that cannot be easily modified, leading to predictable and dull experiences that can reduce user engagement. We recently introduced Moirai, a novel, no-code serious games authoring platform that allows educators with limited (if any) programming experience to use a diagram-based interface to create new modifications and customize serious game scenarios focused on decision and communication skills development. In this article, we describe a usability study that saw medical educators with limited programming knowledge create a predefined serious game scenario using Moirai. Results indicate a high degree of usability and revealed various changes that can be made to improve Moirai.
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检验 Moirai 严肃游戏制作平台的可用性
尽管严肃游戏有很多好处,并且在许多教育环境中越来越受欢迎,但它们通常都有固定的场景,无法轻易修改,导致可预测和无聊的体验,从而降低用户粘性。我们最近推出了Moirai,这是一个新颖的、无代码的严肃游戏创作平台,它允许编程经验有限的教育工作者使用基于图表的界面来创建新的修改和定制严肃游戏场景,重点是决策和沟通技能的发展。在这篇文章中,我们描述了一项可用性研究,看到具有有限编程知识的医学教育者使用Moirai创建了一个预定义的严肃游戏场景。结果表明,它具有很高的可用性,并揭示了可以改进Moirai的各种变化。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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IEEE Computational Intelligence Society Information Table of Contents IEEE Transactions on Games Publication Information IEEE Computational Intelligence Society Information Table of Contents
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