GamiDOC: The Importance of Designing Gamification in a Proper Way

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2024-02-08 DOI:10.1109/TG.2024.3364061
Simone Bassanelli;Antonio Bucchiarone;Federica Gini
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Abstract

Gamification, commonly described as the use of game design elements in nongame contexts, is frequently adopted to enhance users' motivation, engagement, and happiness while supporting them in reaching different objectives, related to learning activities and behavioral changes. Despite being a widely used approach, several studies show that the final outcomes following gamification use are not always positive. To face this problem, we developed a tool called GamiDOC composed of different features aimed at facing the existing problems in the gameful systems design process and, at the same time, guiding designers and practitioners in the design and evaluation of gamified solutions. In this article, we present the elements that make gameful systems design a challenging process, the state of the art in gamification design, and the issues that are still open in the design of gameful systems. Finally, we provide a detailed description of GamiDOC and why the tool stands as a valuable solution to guide users across all the stages of gameful systems design, development, and evaluation. Finally, we present a usability evaluation of GamiDOC and a use-case scenario.
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GamiDOC:正确设计游戏化的重要性
游戏化通常被描述为在非游戏环境中使用游戏设计元素,通常用于增强用户的动机、粘性和幸福感,同时支持他们实现与学习活动和行为改变相关的不同目标。尽管这是一种被广泛使用的方法,但一些研究表明,使用游戏化后的最终结果并不总是积极的。为了解决这个问题,我们开发了一个由不同功能组成的工具GamiDOC,旨在面对游戏化系统设计过程中存在的问题,同时指导设计师和实践者设计和评估游戏化解决方案。在本文中,我们将呈现使游戏系统设计成为一个具有挑战性的过程的元素,游戏化设计的艺术状态,以及游戏系统设计中仍然存在的问题。最后,我们将详细描述GamiDOC,以及为什么该工具能够在游戏系统设计、开发和评估的所有阶段指导用户。最后,我们提出了GamiDOC的可用性评估和用例场景。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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IEEE Computational Intelligence Society Information Table of Contents IEEE Transactions on Games Publication Information IEEE Computational Intelligence Society Information Table of Contents
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