A Systematic Review of Model-Driven Game Development Studies

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2024-01-19 DOI:10.1109/TG.2024.3356408
Amirreza Payandeh;Mohammadreza Sharbaf;Shekoufeh Kolahdouz Rahimi
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Abstract

Model-driven game development (MDGD) leverages the concept of model-driven engineering and game development. The focus of MDGD is to automate the game development process by emphasizing a higher level of abstraction, which will make game development faster and easier. In recent years, researchers in the MDGD community have developed several approaches in this domain. The goal of this article is to survey and classify existing works in MDGD, identify the challenges in this domain, and provide promising future research directions. To achieve this, we conducted a systematic review by selecting 43 articles from a set of 849. The results show that MDE techniques are used to develop games in various genres. 42% of the investigated studies proposed a graphical concrete syntax for game specification and 56% of them used different target environment tools, such as Unity Engine. Moreover, our suggestions include taking advantage of tooling environments and focusing on game components rather than a complete game.
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对模型驱动游戏开发研究的系统回顾
模型驱动游戏开发(MDGD)利用了模型驱动工程和游戏开发的概念。MDGD的重点是通过强调更高层次的抽象来自动化游戏开发过程,这将使游戏开发更快、更容易。近年来,千年发展目标社区的研究人员在这一领域开发了几种方法。本文的目的是对MDGD的现有工作进行调查和分类,确定该领域的挑战,并提供有希望的未来研究方向。为此,我们从849篇文章中选择了43篇进行了系统评价。结果表明,MDE技术可用于开发各种类型的游戏。42%的调查研究提出了游戏规范的具体图形语法,56%的研究使用了不同的目标环境工具,如Unity Engine。此外,我们的建议包括利用工具环境,专注于游戏组件而不是完整的游戏。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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IEEE Computational Intelligence Society Information Table of Contents IEEE Transactions on Games Publication Information IEEE Computational Intelligence Society Information Table of Contents
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