A computational implementation of Vector-based 3D Graphic Statics (VGS) for interactive and real-time structural design

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC ACS Applied Electronic Materials Pub Date : 2024-02-20 DOI:10.1016/j.cad.2024.103695
Jean-Philippe Jasienski , Yuchi Shen , Patrick Ole Ohlbrock , Denis Zastavni , Pierluigi D'Acunto
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Abstract

This article presents a computational implementation for the Vector-based Graphic Statics (VGS) framework making it an effective CAD tool for the design of spatial structures in static equilibrium (VGS-tool). The paper introduces several key features that convert a purely theoretical graph and geometry based framework into a fully automated computational procedure, including the following new contributions: a general algorithm for constructing 3-dimensional interdependent force and force diagrams; the implementation of a procedure that allows the interdependent transformation of both diagrams; an approach to apply specific constraints to the computationally generated diagrams; the integration of the algorithms as a plug-in for a CAD environment (Grasshopper3D of Rhino3D). The main features of the proposed framework are highlighted with a design case study developed using the newly introduced CAD plug-in (namely the VGS-tool). This plugin uses synthetic-oriented and intuitive graphical representation to allow the user to design spatial structures in equilibrium as three-dimensional trusses. The goal is to facilitate collaboration between structural engineers and architects during the conceptual phase of the design process.

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用于交互式实时结构设计的基于矢量的 3D 图形静力学 (VGS) 的计算实现
本文介绍了基于矢量的图形静力学(VGS)框架的计算实现,使其成为设计静力平衡空间结构的有效 CAD 工具(VGS 工具)。本文介绍了将基于图形和几何的纯理论框架转换为全自动计算程序的几个关键特征,包括以下新贡献:构建三维相互依赖的力图和力图表的通用算法;实现允许这两种图表相互依赖转换的程序;对计算生成的图表应用特定约束的方法;将算法集成为 CAD 环境(Grasshopper3D 和 Rhino3D)的插件。通过使用新引入的 CAD 插件(即 VGS 工具)开发的设计案例研究,重点介绍了拟议框架的主要特点。该插件采用面向合成的直观图形表示法,允许用户以三维桁架的形式设计处于平衡状态的空间结构。其目的是促进结构工程师和建筑师在设计过程的概念阶段开展合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.20
自引率
4.30%
发文量
567
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