Jean-Philippe Jasienski , Yuchi Shen , Patrick Ole Ohlbrock , Denis Zastavni , Pierluigi D'Acunto
{"title":"A computational implementation of Vector-based 3D Graphic Statics (VGS) for interactive and real-time structural design","authors":"Jean-Philippe Jasienski , Yuchi Shen , Patrick Ole Ohlbrock , Denis Zastavni , Pierluigi D'Acunto","doi":"10.1016/j.cad.2024.103695","DOIUrl":null,"url":null,"abstract":"<div><p>This article presents a computational implementation for the Vector-based Graphic Statics (VGS) framework making it an effective CAD tool for the design of spatial structures in static equilibrium (VGS-tool). The paper introduces several key features that convert a purely theoretical graph and geometry based framework into a fully automated computational procedure, including the following new contributions: a general algorithm for constructing 3-dimensional interdependent force and force diagrams; the implementation of a procedure that allows the interdependent transformation of both diagrams; an approach to apply specific constraints to the computationally generated diagrams; the integration of the algorithms as a plug-in for a CAD environment (Grasshopper3D of Rhino3D). The main features of the proposed framework are highlighted with a design case study developed using the newly introduced CAD plug-in (namely the VGS-tool). This plugin uses synthetic-oriented and intuitive graphical representation to allow the user to design spatial structures in equilibrium as three-dimensional trusses. The goal is to facilitate collaboration between structural engineers and architects during the conceptual phase of the design process.</p></div>","PeriodicalId":3,"journal":{"name":"ACS Applied Electronic Materials","volume":null,"pages":null},"PeriodicalIF":4.3000,"publicationDate":"2024-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Electronic Materials","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0010448524000228","RegionNum":3,"RegionCategory":"材料科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
This article presents a computational implementation for the Vector-based Graphic Statics (VGS) framework making it an effective CAD tool for the design of spatial structures in static equilibrium (VGS-tool). The paper introduces several key features that convert a purely theoretical graph and geometry based framework into a fully automated computational procedure, including the following new contributions: a general algorithm for constructing 3-dimensional interdependent force and force diagrams; the implementation of a procedure that allows the interdependent transformation of both diagrams; an approach to apply specific constraints to the computationally generated diagrams; the integration of the algorithms as a plug-in for a CAD environment (Grasshopper3D of Rhino3D). The main features of the proposed framework are highlighted with a design case study developed using the newly introduced CAD plug-in (namely the VGS-tool). This plugin uses synthetic-oriented and intuitive graphical representation to allow the user to design spatial structures in equilibrium as three-dimensional trusses. The goal is to facilitate collaboration between structural engineers and architects during the conceptual phase of the design process.