Carlos de Paz, Nicole S. Carver, Scott G. Fasone, Jorge Ibáñez-Gijón, David M. Jacobs, Paula L. Silva
{"title":"The Haptic Moving Room","authors":"Carlos de Paz, Nicole S. Carver, Scott G. Fasone, Jorge Ibáñez-Gijón, David M. Jacobs, Paula L. Silva","doi":"10.1080/10407413.2024.2319351","DOIUrl":null,"url":null,"abstract":"In the moving room paradigm, visually perceived movements of the walls of a room affect the postural sway of individuals in the room. In this experiment, we used a virtual reality (VR) headset to p...","PeriodicalId":47279,"journal":{"name":"Ecological Psychology","volume":null,"pages":null},"PeriodicalIF":1.8000,"publicationDate":"2024-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ecological Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1080/10407413.2024.2319351","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
In the moving room paradigm, visually perceived movements of the walls of a room affect the postural sway of individuals in the room. In this experiment, we used a virtual reality (VR) headset to p...
期刊介绍:
This unique journal publishes original articles that contribute to the understanding of psychological and behavioral processes as they occur within the ecological constraints of animal-environment systems. It focuses on problems of perception, action, cognition, communication, learning, development, and evolution in all species, to the extent that those problems derive from a consideration of whole animal-environment systems, rather than animals or their environments in isolation from each other. Significant contributions may come from such diverse fields as human experimental psychology, developmental/social psychology, animal behavior, human factors, fine arts, communication, computer science, philosophy, physical education and therapy, speech and hearing, and vision research.