Multiplicative auction algorithm for approximate maximum weight bipartite matching

IF 2.2 2区 数学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Mathematical Programming Pub Date : 2024-03-06 DOI:10.1007/s10107-024-02066-3
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Abstract

We present an auction algorithm using multiplicative instead of constant weight updates to compute a \((1-\varepsilon )\) -approximate maximum weight matching (MWM) in a bipartite graph with n vertices and m edges in time \(O(m\varepsilon ^{-1})\) , beating the running time of the fastest known approximation algorithm of Duan and Pettie [JACM ’14] that runs in \(O(m\varepsilon ^{-1}\log \varepsilon ^{-1})\) . Our algorithm is very simple and it can be extended to give a dynamic data structure that maintains a \((1-\varepsilon )\) -approximate maximum weight matching under (1) one-sided vertex deletions (with incident edges) and (2) one-sided vertex insertions (with incident edges sorted by weight) to the other side. The total time time used is \(O(m\varepsilon ^{-1})\) , where m is the sum of the number of initially existing and inserted edges.

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近似最大权重双网匹配的乘法拍卖算法
摘要 我们提出了一种使用乘法而非恒定权重更新的拍卖算法,以计算在具有 n 个顶点和 m 条边的双向图中的((1-\varepsilon ))近似最大权重匹配(MWM)。-(O(m\varepsilon ^{-1})\)的时间内计算出具有 n 个顶点和 m 条边的双向图中的近似最大权重匹配(MWM)。打败了 Duan 和 Pettie [JACM '14] 的最快近似算法的运行时间(O(m\varepsilon ^{-1}\log \varepsilon ^{-1})\) 。我们的算法非常简单,而且可以扩展到给出一个动态数据结构来维护一个((1-\varepsilon )\)-近似最大权重匹配。-近似最大权重匹配的动态数据结构。(1)单边顶点删除(带入射边)和(2)单边顶点插入(带按权重排序的入射边)到另一方。所用总时间为 \(O(m\varepsilon ^{-1})\)其中,m 是最初存在的和插入的边的数量之和。
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来源期刊
Mathematical Programming
Mathematical Programming 数学-计算机:软件工程
CiteScore
5.70
自引率
11.10%
发文量
160
审稿时长
4-8 weeks
期刊介绍: Mathematical Programming publishes original articles dealing with every aspect of mathematical optimization; that is, everything of direct or indirect use concerning the problem of optimizing a function of many variables, often subject to a set of constraints. This involves theoretical and computational issues as well as application studies. Included, along with the standard topics of linear, nonlinear, integer, conic, stochastic and combinatorial optimization, are techniques for formulating and applying mathematical programming models, convex, nonsmooth and variational analysis, the theory of polyhedra, variational inequalities, and control and game theory viewed from the perspective of mathematical programming.
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