Consumer Tech Opportunities and Challenges in the Metaverse

IF 3.7 4区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE IEEE Consumer Electronics Magazine Pub Date : 2024-03-11 DOI:10.1109/mce.2024.3362128
Norbert Herencsar
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Abstract

The Metaverse is a virtual-shared space surrounding the entirety of virtual and augmented reality experiences, providing a persistent and immersive environment, where users can interact with each other and consumer tech devices in real time. Consumer technologies emerge as essential not only for success, but also for the widespread adoption of the broadly recognized scope of the Metaverse, as discussed in the current issue of MCE. Crucial aspects, such as accessibility, device ergonomics, and ease of use, play a pivotal role in facilitating users’ seamless immersion into digital environments. Besides, this issue also aims to foster the dissemination of challenges in networking, security, and user experience, which are imperative for enabling smooth interactions among millions of users within the shared Metaverse space. In addition, it is my pleasure to provide practitioners and researchers with high-quality, state-of-the-art articles dedicated to consumer technology solutions for emerging issues related to data privacy, authentication, ethics, social aspects, sustainability, and different applications in the context of Metaverse.
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元宇宙中的消费技术机遇与挑战
元宇宙(Metaverse)是一个虚拟共享空间,围绕着虚拟现实和增强现实体验的全部内容,提供了一个持久的、身临其境的环境,用户可以在其中与彼此和消费技术设备进行实时互动。消费技术不仅是成功的关键,也是广泛采用公认的 Metaverse 范围的关键,本期 MCE 将对此进行讨论。无障碍性、设备人体工学和易用性等关键方面在促进用户无缝沉浸到数字环境中发挥着举足轻重的作用。此外,本期杂志还旨在促进网络、安全和用户体验方面挑战的传播,这些挑战对于实现数百万用户在共享 Metaverse 空间中的顺畅互动至关重要。此外,我很高兴能为从业人员和研究人员提供高质量、最先进的文章,专门介绍消费技术解决方案,以解决与数据隐私、身份验证、伦理、社会问题、可持续性以及 Metaverse 背景下的不同应用相关的新问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Consumer Electronics Magazine
IEEE Consumer Electronics Magazine Computer Science-Hardware and Architecture
CiteScore
10.00
自引率
8.90%
发文量
151
期刊介绍: The scope will cover the following areas that are related to “consumer electronics” and other topics considered of interest to consumer electronics: Video technology, Audio technology, White goods, Home care products, Mobile communications, Gaming, Air care products, Home medical devices, Fitness devices, Home automation & networking devices, Consumer solar technology, Home theater, Digital imaging, In Vehicle technology, Wireless technology, Cable & satellite technology, Home security, Domestic lighting, Human interface, Artificial intelligence, Home computing, Video Technology, Consumer storage technology.
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