Aeron vs. Gaming Chair - Performance, Perception and Muscle Stiffness in Video Game Players: A Comparative Investigation

Joanne Donoghue, Hallie Zwibel, William G Werner
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Abstract

This study compared an Aeron office chair and a commercial gaming chair (GC) on muscle stiffness (MS), performance, and perceptions during a 2-hour gaming session. Thirty-three esports players (23 ± 4.9) signed consent to participate in this mixed-methods randomized study. Subjects played League of Legends (LoL) in a controlled environment for two 2-hour sessions. MS was measured using oscillation frequency. Investigators recorded evaluations, game statistics, and player perceptions. Descriptive statistics showed lower MS in the thoracic and lumbar region (left -4.4% vs. 0.32%; -2.7% vs. -2.1%; right 0.2% vs. 8.3%; 7% vs. 10.8%). The upper shoulder was higher in the GC only on the right (9.2% vs. -6.4; left 4.7 vs. 7.5). Most participants preferred the GC (58%), and players won 25% more and achieved 15% more kills in the GC. The GC exhibited lower levels of muscle stiffness in the thoracic and lumbar regions. This data suggests that the GC is the preferred choice among this group of LoL gamers and is associated with enhanced performance.
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Aeron 与游戏椅 - 电子游戏玩家的表现、感知和肌肉僵硬度:比较研究
这项研究比较了 Aeron 办公椅和商用游戏椅(GC)在 2 小时游戏过程中对肌肉僵硬度(MS)、表现和感知的影响。33 名电竞选手(23 ± 4.9)签字同意参加这项混合方法随机研究。受试者在受控环境中进行了两次为期 2 小时的《英雄联盟》(LoL)游戏。MS使用振荡频率进行测量。描述性统计显示,胸椎和腰椎区域的 MS 值较低(左侧 -4.4% vs. 0.32%;-2.7% vs. -2.1%;右侧 0.2% vs. 8.3%;7% vs. 10.8%)。肩上部仅右侧的 GC 更高(9.2% 对 -6.4;左侧 4.7 对 7.5)。大多数参与者更喜欢 GC(58%),在 GC 中,球员的胜率提高了 25%,杀敌数提高了 15%。这些数据表明,GC 是这群 LoL 游戏玩家的首选,并且与提高成绩有关。
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