Cartoon Animation Outpainting With Region-Guided Motion Inference

Huisi Wu;Hao Meng;Chengze Li;Xueting Liu;Zhenkun Wen;Tong-Yee Lee
{"title":"Cartoon Animation Outpainting With Region-Guided Motion Inference","authors":"Huisi Wu;Hao Meng;Chengze Li;Xueting Liu;Zhenkun Wen;Tong-Yee Lee","doi":"10.1109/TVCG.2024.3379125","DOIUrl":null,"url":null,"abstract":"Cartoon animation video is a popular visual entertainment form worldwide, however many classic animations were produced in a 4:3 aspect ratio that is incompatible with modern widescreen displays. Existing methods like cropping lead to information loss while retargeting causes distortion. Animation companies still rely on manual labor to renovate classic cartoon animations, which is tedious and labor-intensive, but can yield higher-quality videos. Conventional extrapolation or inpainting methods tailored for natural videos struggle with cartoon animations due to the lack of textures in anime, which affects the motion estimation of the objects. In this article, we propose a novel framework designed to automatically outpaint 4:3 anime to 16:9 via region-guided motion inference. Our core concept is to identify the motion correspondences between frames within a sequence in order to reconstruct missing pixels. Initially, we estimate optical flow guided by region information to address challenges posed by exaggerated movements and solid-color regions in cartoon animations. Subsequently, frames are stitched to produce a pre-filled guide frame, offering structural clues for the extension of optical flow maps. Finally, a voting and fusion scheme utilizes learned fusion weights to blend the aligned neighboring reference frames, resulting in the final outpainting frame. Extensive experiments confirm the superiority of our approach over existing methods.","PeriodicalId":94035,"journal":{"name":"IEEE transactions on visualization and computer graphics","volume":"31 4","pages":"2086-2100"},"PeriodicalIF":6.5000,"publicationDate":"2024-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on visualization and computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10475578/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Cartoon animation video is a popular visual entertainment form worldwide, however many classic animations were produced in a 4:3 aspect ratio that is incompatible with modern widescreen displays. Existing methods like cropping lead to information loss while retargeting causes distortion. Animation companies still rely on manual labor to renovate classic cartoon animations, which is tedious and labor-intensive, but can yield higher-quality videos. Conventional extrapolation or inpainting methods tailored for natural videos struggle with cartoon animations due to the lack of textures in anime, which affects the motion estimation of the objects. In this article, we propose a novel framework designed to automatically outpaint 4:3 anime to 16:9 via region-guided motion inference. Our core concept is to identify the motion correspondences between frames within a sequence in order to reconstruct missing pixels. Initially, we estimate optical flow guided by region information to address challenges posed by exaggerated movements and solid-color regions in cartoon animations. Subsequently, frames are stitched to produce a pre-filled guide frame, offering structural clues for the extension of optical flow maps. Finally, a voting and fusion scheme utilizes learned fusion weights to blend the aligned neighboring reference frames, resulting in the final outpainting frame. Extensive experiments confirm the superiority of our approach over existing methods.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
利用区域引导运动推理进行卡通动画外绘
卡通动画视频是世界范围内流行的视觉娱乐形式,然而许多经典动画是用4:3的宽高比制作的,这与现代宽屏显示器不兼容。现有的方法,如裁剪会导致信息丢失,而重新定位会导致失真。动画公司对经典卡通动画的改造仍然依靠人工,这是一项繁琐且劳动密集型的工作,但可以制作出更高质量的视频。传统的外推或为自然视频量身定制的涂漆方法由于动画中缺乏纹理而影响对象的运动估计,因此难以与卡通动画相匹配。在本文中,我们提出了一个新的框架,旨在通过区域引导运动推理自动将4:3动画渲染到16:9。我们的核心概念是识别序列中帧之间的运动对应关系,以重建缺失的像素。首先,我们估计了由区域信息引导的光流,以解决卡通动画中夸张的动作和纯色区域带来的挑战。随后,框架被缝合以产生预填充的导框,为光流图的扩展提供结构线索。最后,利用学习到的融合权值对对齐的相邻参考帧进行融合,得到最终的外涂帧。大量的实验证实了我们的方法比现有方法优越。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Experimental Design in Age-Related Perception of Spatial Frequency: Evidence From Vision Science. UGD: an Unsupervised Geometric Distance for Evaluating Real-world Noisy Point Cloud Denoising. 3D Gaussian Splatting Texture Editing via Single Modified Image. Effect of Interpupillary Distance Mismatch on Distance and Orientation Perception in Action Space across HMDs. DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1