Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment

M. Krüger, David Gilbert, T. W. Kuhlen, Tim Gerrits
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Abstract

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and complex, the same applies to the development process. This has led to a myriad of different tools, frameworks, and approaches that grew and developed over time. The steady advance of commercial off-the-shelf game engines such as Unreal Engine has made them a valuable option for development in immersive visualization labs. In this work, we share our experience of migrating to Unreal Engine as a primary developing environment for immersive visualization applications. We share our considerations on requirements, present use cases developed in our lab to communicate advantages and challenges experienced, discuss implications on our research and development environments, and aim to provide guidance for others within our community facing similar challenges.
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沉浸式可视化游戏引擎:使用虚幻引擎超越娱乐
身临其境可视化实验室的一个核心方面是开发和提供功能强大的工具和应用程序,以便有效地分析和探索科学数据。由于对此类应用的要求往往多样而复杂,开发过程也是如此。因此,随着时间的推移,出现了无数不同的工具、框架和方法。商业现成游戏引擎(如虚幻引擎)的稳步发展使其成为身临其境可视化实验室开发的重要选择。在这项工作中,我们分享了迁移到虚幻引擎作为身临其境可视化应用的主要开发环境的经验。我们分享了对需求的考虑,介绍了在实验室中开发的用例,以交流所经历的优势和挑战,讨论了对我们的研究和开发环境的影响,并旨在为我们社区中面临类似挑战的其他人提供指导。
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