{"title":"Automatic cinematography for body movement involved virtual communication","authors":"Zixiao Yu, Honghong Wang, Kim Un","doi":"10.1049/cmu2.12748","DOIUrl":null,"url":null,"abstract":"<p>The emergence of novel AI technologies and increasingly portable wearable devices have introduced a wider range of more liberated avenues for communication and interaction between human and virtual environments. In this context, the expression of distinct emotions and movements by users may convey a variety of meanings. Consequently, an emerging challenge is how to automatically enhance the visual representation of such interactions. Here, a novel Generative Adversarial Network (GAN) based model, AACOGAN, is introduced to tackle this challenge effectively. AACOGAN model establishes a relationship between player interactions, object locations, and camera movements, subsequently generating camera shots that augment player immersion. Experimental results demonstrate that AACOGAN enhances the correlation between player interactions and camera trajectories by an average of 73%, and improves multi-focus scene quality up to 32.9%. Consequently, AACOGAN is established as an efficient and economical solution for generating camera shots appropriate for a wide range of interactive motions. Exemplary video footage can be found at https://youtu.be/Syrwbnpzgx8.</p>","PeriodicalId":55001,"journal":{"name":"IET Communications","volume":"18 5","pages":"344-352"},"PeriodicalIF":1.5000,"publicationDate":"2024-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1049/cmu2.12748","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IET Communications","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1049/cmu2.12748","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
The emergence of novel AI technologies and increasingly portable wearable devices have introduced a wider range of more liberated avenues for communication and interaction between human and virtual environments. In this context, the expression of distinct emotions and movements by users may convey a variety of meanings. Consequently, an emerging challenge is how to automatically enhance the visual representation of such interactions. Here, a novel Generative Adversarial Network (GAN) based model, AACOGAN, is introduced to tackle this challenge effectively. AACOGAN model establishes a relationship between player interactions, object locations, and camera movements, subsequently generating camera shots that augment player immersion. Experimental results demonstrate that AACOGAN enhances the correlation between player interactions and camera trajectories by an average of 73%, and improves multi-focus scene quality up to 32.9%. Consequently, AACOGAN is established as an efficient and economical solution for generating camera shots appropriate for a wide range of interactive motions. Exemplary video footage can be found at https://youtu.be/Syrwbnpzgx8.
期刊介绍:
IET Communications covers the fundamental and generic research for a better understanding of communication technologies to harness the signals for better performing communication systems using various wired and/or wireless media. This Journal is particularly interested in research papers reporting novel solutions to the dominating problems of noise, interference, timing and errors for reduction systems deficiencies such as wasting scarce resources such as spectra, energy and bandwidth.
Topics include, but are not limited to:
Coding and Communication Theory;
Modulation and Signal Design;
Wired, Wireless and Optical Communication;
Communication System
Special Issues. Current Call for Papers:
Cognitive and AI-enabled Wireless and Mobile - https://digital-library.theiet.org/files/IET_COM_CFP_CAWM.pdf
UAV-Enabled Mobile Edge Computing - https://digital-library.theiet.org/files/IET_COM_CFP_UAV.pdf