Effectiveness of Virtual Reality Therapy in Improving Balance in Stroke Patient: A Case Report

Ashok Ravi, Ramamoorthy Veyilmuthu, Parthiban Alagappan
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Abstract

Stroke affects approximately 15 million people worldwide every year and among those, between 55% and 75% of these survivors continue with motor deficits and reduce quality of life following the event. Balance impairment is a common consequence of a stroke, which can significantly hinder individual’s participation in daily activities, social interactions, and leisure pursuits and their ability to return to work. Rehabilitation is vital for minimizing post-stroke sequelae and facilitating the recovery of patients. Virtual reality is that allows users to interact with a multisensory simulated environment and receive real-time feedback on performance. In this case report we presented a 50-year-old patient diagnosed as stroke had left hemiparesis and having difficulty in maintaining balance and walking and enrolled in physical rehabilitation for 6 weeks in that we incorporated virtual reality therapy to improve balance and quality of life. Where he had positive results and recovered well. Keywords: Stroke, Balance impairment, Virtual Reality therapy, Physical rehabilitation
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虚拟现实疗法对改善中风患者平衡能力的效果:病例报告
全世界每年约有 1500 万人受到中风的影响,其中 55% 至 75% 的幸存者在中风后仍有运动障碍,生活质量下降。平衡障碍是脑卒中的常见后果,会严重影响患者参与日常活动、社会交往、休闲活动以及重返工作岗位的能力。康复训练对于减少中风后遗症和促进患者康复至关重要。虚拟现实技术可以让用户与多感官模拟环境进行互动,并获得有关表现的实时反馈。在本病例报告中,我们介绍了一名被诊断为中风的 50 岁患者,他患有左侧肢体偏瘫,在保持平衡和行走方面存在困难,并参加了为期 6 周的物理康复治疗,其中我们结合了虚拟现实疗法,以改善患者的平衡能力和生活质量。他的康复效果很好:中风 平衡障碍 虚拟现实疗法 物理康复
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