Effectiveness of Virtual Reality-Based Interventions for Upper Limb Rehabilitation in Breast Cancer Patients: Systematic Review and Meta-Analysis.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-06-01 Epub Date: 2024-04-02 DOI:10.1089/g4h.2023.0040
Yulu Chen, Zijun Zhou, Nan Wu, Shiyuan Du, Ze Luan, Xin Peng
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Abstract

Purpose: To investigate the effectiveness of virtual reality (VR)-based interventions for functional rehabilitation of the upper limb in breast cancer patients through a systematic review and meta-analysis. Methods: The PubMed, Cochrane, Web of Science, CINAHL, Scopus, CNKI, Wanfang, and VIP databases were systematically searched for relevant literature published from the establishment of the database to June 2023. Differences in the effectiveness of VR-based interventions and other intervention therapies were compared using random effects model meta-analysis and standard deviation (SMD). Results: Seven eligible articles were identified and included in the meta-analysis. The combined analysis found that VR-based interventions had a positive impact on patients' upper limb mobility in terms of flexion (SMD = 1.33, 95% confidence interval; CI [0.48-2.19], P = 0.002), abduction (SMD = 1.22, 95% CI [0.58-1.86], P = 0.0002), and external rotation (SMD = 0.94, 95% CI [0.48-1.40], P < 0.0001). In addition, VR-based interventions could significantly improve the postoperative pain of patients with breast cancer. However, in grip strength (SMD = 0.43, 95% CI [-3.05 to 3.92], P = 0.81), shoulder muscle strength in flexion strength (SMD = 0.05, 95% CI [-2.07 to 2.18], P = 0.96), abduction strength (SMD = -0.10, 95% CI [-1.32 to 1.12], P = 0.88), external rotation strength (SMD = 0.46, 95% CI [-1.96 to 2.88], P = 0.71), and lymphedema, VR was as effective as other intervention treatments. A subgroup analysis showed that patients younger than 55 years had more benefit with VR-based rehabilitation than with other interventions and showed improvements with the intervention within 2 weeks. The intervention effect of using auxiliary equipment such as robotic arms is better than VR exercise based solely on games. Conclusion: The results of meta-analysis show that the intervention measures based on VR have positive effects on the improvement of upper limb mobility and pain relief in breast cancer patients. However, considering the low quality of evidence and small sample size, more clinical studies should be conducted to improve the credibility of the results.

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基于虚拟现实的乳腺癌患者上肢康复干预的有效性:系统回顾与元分析》。
目的:通过系统综述和荟萃分析,研究基于虚拟现实(VR)的干预措施对乳腺癌患者上肢功能康复的有效性。研究方法在PubMed、Cochrane、Web of Science、CINAHL、Scopus、CNKI、万方和VIP数据库中系统检索自数据库建立至2023年6月期间发表的相关文献。使用随机效应模型荟萃分析和标准偏差(SMD)比较了基于 VR 的干预与其他干预疗法的有效性差异。结果:确定了七篇符合条件的文章并将其纳入荟萃分析。综合分析发现,基于 VR 的干预对患者上肢的屈曲(SMD = 1.33,95% 置信区间;CI [0.48-2.19],P = 0.002)、外展(SMD = 1.22,95% CI [0.58-1.86],P = 0.0002)和外旋(SMD = 0.94,95% CI [0.48-1.40],P P = 0.在屈曲力量(SMD = 0.05,95% CI [-2.07 to 2.18],P = 0.96)、外展力量(SMD = -0.10,95% CI [-1.32 to 1.12],P = 0.88)、外旋力量(SMD = 0.46,95% CI [-1.96 to 2.88],P = 0.71)和淋巴水肿方面,VR 与其他干预治疗一样有效。一项亚组分析显示,55 岁以下的患者接受虚拟现实康复治疗比接受其他干预治疗更能获益,而且在 2 周内就能看到干预效果的改善。使用机械臂等辅助设备的干预效果要好于单纯基于游戏的 VR 运动。结论荟萃分析结果表明,基于 VR 的干预措施对改善乳腺癌患者上肢活动能力和缓解疼痛有积极作用。然而,考虑到证据质量不高且样本量较小,应开展更多临床研究以提高结果的可信度。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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