{"title":"Influence of Gamification on Student Engagement in Online Discussions Using Self-Determination Theory","authors":"Rico Pradana","doi":"10.9743/jeo.2024.21.2.6","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":39419,"journal":{"name":"Journal of Educators Online","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Educators Online","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.9743/jeo.2024.21.2.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
期刊介绍:
JEO features theoretical and empirically-based research articles, critical reflection pieces, case studies, and classroom innovations relevant to computer-mediated learning (including teaching, learning, assessment, pedagogy, content and organizational issues). Manuscripts must be appropriately grounded within relevant literature and justified with theory, evidence, and/or research; qualitative, quantitative and mixed-methods are appropriate.