Exploring issues of story-based effort estimation in Agile Software Development (ASD)

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Science of Computer Programming Pub Date : 2024-03-31 DOI:10.1016/j.scico.2024.103114
Muhammad Iqbal , Muhammad Ijaz , Tehseen Mazhar , Tariq Shahzad , Qamar Abbas , YazeedYasin Ghadi , Wasim Ahmad , Habib Hamam
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Abstract

Context

Effort estimation based on user stories plays a pivotal role in agile software development, where accurate predictions of project efforts are vital for success. While various supervised ML tools attempt to estimate effort, the prevalence of estimation errors presents significant challenges, as evidenced by the CHAOS report by the Standish Group, which highlights incorrect estimations contributing to a substantial percentage of failed agile projects.

Objectives

This research delves into the domain of user story-based effort estimation in agile software development, aiming to explore the issues arising from inaccurate estimations. The primary goal is to uncover these issues comprehensively and propose potential solutions, thus enhancing the efficacy of the user story-based estimation method.

Methods

To achieve the research objectives, a systematic literature review (SLR) is conducted, surveying a wide range of sources to gather insights into issues surrounding user story-based effort estimation. The review encompasses diverse estimation methods, user story attributes, and the array of challenges that can result from inaccurate estimations.

Results

The SLR reveals a spectrum of issues undermining the accuracy of user story-based effort estimation. It identifies internal factors like communication, team expertise, and composition as crucial determinants of estimation reliability. Consistency in user stories, technical complexities, and task engineering practices also emerge as significant contributors to estimation inaccuracies. The study underscores the interconnectedness of these issues, emphasizing the need for a standardized protocol to minimize inaccuracies and enhance estimation precision.

Conclusion

In light of the findings, it becomes evident that addressing the multi-dimensional factors influencing user story-based effort estimation is imperative for successful agile software development. The study underscores the interplay of various aspects, such as team dynamics, task complexity, and requirement engineering, in achieving accurate estimations. By recognizing these challenges and implementing recommended solutions, software development processes can avoid failures and enhance their prospects of success in the agile paradigm.

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探讨敏捷软件开发(ASD)中基于故事的努力估算问题
背景基于用户故事的工作量估算在敏捷软件开发中起着举足轻重的作用,准确预测项目工作量对项目的成功至关重要。虽然各种有监督的 ML 工具都在尝试估算工作量,但估算错误的普遍存在带来了巨大的挑战,Standish Group 的 CHAOS 报告就证明了这一点,该报告强调不正确的估算导致了很大比例的敏捷项目失败。方法为实现研究目标,我们进行了系统的文献综述(SLR),调查了广泛的资料来源,以收集有关基于用户故事的工作量估算问题的见解。综述内容包括各种估算方法、用户故事属性以及估算不准确可能导致的一系列挑战。它指出,沟通、团队专业知识和组成等内部因素是估算可靠性的关键决定因素。用户故事的一致性、技术复杂性和任务工程实践也是造成估算不准确的重要因素。研究强调了这些问题之间的相互关联性,并强调有必要制定标准化协议,以最大限度地减少估算误差并提高估算精度。这项研究强调了团队动力、任务复杂性和需求工程等多方面因素在实现精确估算过程中的相互作用。认识到这些挑战并实施建议的解决方案,软件开发过程就能避免失败,并提高在敏捷范例中取得成功的前景。
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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