The FlexiBoard: Tangible and Tactile Graphics for People with Vision Impairments

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Multimodal Technologies and Interaction Pub Date : 2024-02-27 DOI:10.3390/mti8030017
Mathieu Raynal, Julie Ducasse, M. Macé, Bernard Oriola, Christophe Jouffrais
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Abstract

Over the last decade, several projects have demonstrated how interactive tactile graphics and tangible interfaces can improve and enrich access to information for people with vision impairments. While the former can be used to display a relatively large amount of information, they cannot be physically updated, which constrains the type of tasks that they can support. On the other hand, tangible interfaces are particularly suited for the (re)construction and manipulation of graphics, but the use of physical objects also restricts the type and amount of information that they can convey. We propose to bridge the gap between these two approaches by investigating the potential of tactile and tangible graphics for people with vision impairments. Working closely with special education teachers, we designed and developed the FlexiBoard, an affordable and portable system that enhances traditional tactile graphics with tangible interaction. In this paper, we report on the successive design steps that enabled us to identify and consider technical and design requirements. We thereafter explore two domains of application for the FlexiBoard: education and board games. Firstly, we report on one brainstorming session that we organized with four teachers in order to explore the application space of tangible and tactile graphics for educational activities. Secondly, we describe how the FlexiBoard enabled the successful adaptation of one visual board game into a multimodal accessible game that supports collaboration between sighted, low-vision and blind players.
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FlexiBoard:为视力障碍者设计的有形和触觉图形
在过去的十年中,一些项目已经证明了交互式触觉图形和有形界面如何能够改善和丰富视力障碍者获取信息的途径。虽然前者可以用来显示相对较多的信息,但它们不能进行物理更新,这就限制了它们所能支持的任务类型。另一方面,有形界面特别适合(重新)构建和操作图形,但使用实物也限制了它们所能传达的信息类型和数量。我们建议通过研究触觉和有形图形对视力障碍者的潜力,来弥合这两种方法之间的差距。我们与特殊教育教师密切合作,设计并开发了 FlexiBoard,这是一种经济实惠的便携式系统,可通过有形互动增强传统的触觉图形。在本文中,我们报告了连续的设计步骤,这些步骤使我们能够确定并考虑技术和设计要求。随后,我们探讨了 FlexiBoard 的两个应用领域:教育和棋盘游戏。首先,我们报告了我们与四位教师组织的一次头脑风暴会议,会议的目的是探索有形和可触摸图形在教育活动中的应用空间。其次,我们介绍了 FlexiBoard 如何将一款视觉棋盘游戏成功改编为多模态无障碍游戏,支持明眼人、弱视人和盲人玩家之间的协作。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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