Digital Media Innovation Based on Multimedia Cognitive and Constructivist Theory in a Cultural Context: Encouraging Students' Higher Order Thinking Skills

B. Siregar, Asmin Panjaitan, H. Hasratuddin, Kairuddin Kairuddin, Mulyono Mulyono, Arief Aulia Rahman
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Abstract

The high-order thinking skills of students in Indonesia are classified as low, this is in line with the results of diagnostic tests conducted in class IX junior high school. Thus, it is necessary to develop digital media based on multimedia and constructivist cognitive theory with cultural context as one of the alternative solution. This study aims to (1) develop digital learning media based on constructivist and cognitive multimedia theories with a cultural context that fulfills the categories of validity, practicality and effectiveness; and (2) improve students' high-order thinking skills after using these media in the learning process. The research subjects were 30 students in class IX junior high school and the research objects were digital learning media based on constructivist theory and cognitive multimedia with a cultural context to improve students' high-level thinking skills on the topic of dilation. This is a research design with the Plomp model, which consists of (1) Preliminary research; (2) Prototyping phase; and (3) Assessment phase. The research instruments used were interviews, questionnaires and tests. The results showed that the product developed was included in the very valid, very practical, and effective category, where: (a) classical learning completeness reached 97%; (b) positive response by product users reached 97%; and (c) the N-Gain value was 0.791 in the very high category. Thus, it can be stated that the product meets the quality standard criteria, where the product can be used to improve students' high-level thinking abilities. 
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文化背景下基于多媒体认知和建构主义理论的数字媒体创新:鼓励学生的高阶思维能力
印度尼西亚学生的高阶思维能力被归类为低水平,这与初中九班的诊断测试结果一致。因此,有必要开发基于多媒体和建构主义认知理论的数字媒体,并将文化背景作为备选解决方案之一。本研究旨在(1)基于建构主义和认知多媒体理论,结合文化背景,开发符合有效性、实用性和实效性的数字学习媒体;(2)在学习过程中使用这些媒体后,提高学生的高阶思维能力。研究对象是初中九班的 30 名学生,研究对象是基于建构主义理论的数字学习媒体和具有文化背景的认知多媒体,以提高学生在 "扩张 "主题上的高阶思维能力。本研究采用 Plomp 模式进行研究设计,包括(1)初步研究;(2)原型阶段;(3)评估阶段。使用的研究工具包括访谈、问卷调查和测试。结果表明,所开发的产品属于非常有效、非常实用和有效的类别,其中(a) 经典学习完整性达到 97%;(b) 产品用户的积极响应达到 97%;(c) N 增益值为 0.791,属于非常高的类别。因此,可以说该产品符合质量标准,可用于提高学生的高层次思维能力。
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