Towards Quantum Ray Tracing

Luís Paulo Santos;Thomas Bashford-Rogers;João Barbosa;Paul Navrátil
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Abstract

Rendering on conventional computers is capable of generating realistic imagery, but the computational complexity of these light transport algorithms is a limiting factor of image synthesis. Quantum computers have the potential to significantly improve rendering performance through reducing the underlying complexity of the algorithms behind light transport. This article investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques. Through a practical implementation of quantum ray tracing in a 3D environment, we show quantum approaches provide a quadratic improvement in query complexity compared to the equivalent classical approach. Based on domain specific knowledge, we then propose algorithms to significantly reduce the computation required for quantum ray tracing through exploiting image space coherence and a principled termination criteria for quantum searching. We show results obtained using a simulator for both Whitted style ray tracing, and for accelerating ray tracing operations when performing classical Monte Carlo integration for area lights and indirect illumination.
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迈向量子光线追踪
传统计算机上的渲染能够生成逼真的图像,但这些光传输算法的计算复杂性是图像合成的限制因素。量子计算机有可能通过降低光传输背后算法的潜在复杂性来显著提高渲染性能。本文研究了用于光线追踪的混合量子经典算法,这是大多数渲染技术的核心组成部分。通过在3D环境中量子光线跟踪的实际实现,我们展示了量子方法与等效的经典方法相比,在查询复杂性方面提供了二次改进。基于特定领域的知识,我们提出了通过利用图像空间相干性和量子搜索的原则性终止准则来显着减少量子光线跟踪所需的计算的算法。我们展示了在对区域光和间接照明进行经典蒙特卡罗积分时,使用Whitted风格光线追踪和加速光线追踪操作模拟器获得的结果。
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