Augmented reality presentation system of skeleton image based on biomedical features

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-04-16 DOI:10.1007/s10055-024-00976-3
Yuqing Sun, Tianran Yuan, Yimin Wang, Quanping Sun, Zhiwei Hou, Juan Du
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Abstract

Aimed at limitations in the description and expression of three-dimensional (3D) physical information in two-dimentsional (2D) medical images, feature extraction and matching method based on the biomedical characteristics of skeletons is employed in this paper to map the 2D images of skeletons into a 3D digital model. Augmented reality technique is used to realize the interactive presentation of skeleton models. Main contents of this paper include: Firstly, a three-step reconstruction method is used to process the bone CT image data to obtain its three-dimensional surface model, and the corresponding 2D–3D bone library is established based on the identification index of the 2D image and the 3D model; then, a fast and accurate feature extraction and matching algorithm is developed to realize the recognition, extraction, and matching of 2D skeletal features, and determine the corresponding 3D skeleton model according to the matching result. Finally, based on the augmented reality technique, an interactive immersive presentation system is designed to achieve visual effects of the virtual human bone model superimposed and rendered in the world scenes, which improves the effectiveness of information expression and transmission, as well as the user's immersion and embodied experience.

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基于生物医学特征的骨架图像增强现实演示系统
针对二维医学影像在描述和表达三维物理信息方面的局限性,本文采用基于骨骼生物医学特征的特征提取和匹配方法,将骨骼的二维图像映射为三维数字模型。利用增强现实技术实现骨骼模型的交互式展示。本文的主要内容包括首先,采用三步重构法处理骨骼 CT 图像数据,获得其三维表面模型,并根据二维图像和三维模型的识别指标建立相应的二维-三维骨骼库;然后,开发快速准确的特征提取和匹配算法,实现二维骨骼特征的识别、提取和匹配,并根据匹配结果确定相应的三维骨骼模型。最后,基于增强现实技术,设计了交互式沉浸式演示系统,实现了虚拟人骨模型在世界场景中叠加渲染的视觉效果,提高了信息表达和传递的有效性,以及用户的沉浸感和身临其境的体验。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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