Every “Body” Gets a Say: An Augmented Optimization Metric to Preserve Body Pose During Avatar Adaptation in Mixed/Augmented Reality

Alexandra Watkins;Akshith Ullal;Nilanjan Sarkar
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Abstract

User-Avatar interaction within augmented reality applications is rapidly increasing in frequency. Applications routinely place users in rooms with other, remote users embodied by photorealistic avatars, or require users to work with an avatar of a remote user to complete a task. During these types of interactions, it is often required to modify or redirect the posture of an avatar to achieve goals such as contact with or pointing at an object or maintaining eye gaze with the local user. A key limitation of modern redirection techniques is successfully preserving body posture, a critical component of nonverbal communication. This article presents a new pose-preserving objective function to be used in the multi-objective optimization of an avatar's kinematic configuration. This objective function not only mimics the correct placement of body joints, but also preserves their orientation in space. We have tested this approach against several commonly used and current state-of-the-art redirection techniques and have found that our new approach achieves a significant reduction in targeted redirection error while simultaneously reducing body posture error. Additionally, human subject testing has shown that our new technique provides both a significantly more natural looking redirection and a significantly more realistic and believable overall body posture.
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每个 "身体 "都有发言权:在混合/增强现实技术中调整头像时保持身体姿势的增强优化指标
在增强现实应用中,用户与虚拟化身的交互频率正在迅速增加。应用程序通常会将用户与其他由逼真的虚拟形象体现的远程用户放在一起,或者要求用户与远程用户的虚拟形象一起工作以完成任务。在这些类型的交互过程中,通常需要修改或重定向虚拟角色的姿势,以实现与对象接触或指向对象或与本地用户保持眼睛注视的目标。现代重定向技术的一个关键限制是成功地保留身体姿势,这是非语言交际的一个重要组成部分。本文提出了一种新的姿态保持目标函数,用于虚拟角色运动构型的多目标优化。这个目标函数不仅模拟了人体关节的正确位置,而且还保留了它们在空间中的方向。我们已经将这种方法与几种常用的和当前最先进的重定向技术进行了测试,发现我们的新方法显著减少了目标重定向错误,同时减少了身体姿势错误。此外,人体测试表明,我们的新技术提供了更自然的重定向和更真实可信的整体身体姿势。
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