ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality

Shaoyu Cai;Zhenlin Chen;Haichen Gao;Ya Huang;Qi Zhang;Xinge Yu;Kening Zhu
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Abstract

Extensive research has been done in haptic feedback for texture simulation in virtual reality (VR). However, it is challenging to modify the perceived tactile texture of existing physical objects which usually serve as anchors for virtual objects in mixed reality (MR). In this article, we present ViboPneumo, a finger-worn haptic device that uses vibratory-pneumatic feedback to modulate (i.e., increase and decrease) the perceived roughness of the material surface contacted by the user's fingerpad while supporting the perceived sensation of other haptic properties (e.g., temperature or stickiness) in MR. Our device includes a silicone-based pneumatic actuator that can lift the user's fingerpad on the physical surface to reduce the contact area for roughness decreasing, and an on-finger vibrator for roughness increasing. The results of our perceptual study showed that the participants could perceive changes in roughness, both increasing and decreasing, compared to the original material surface. We also observed the overlapping roughness ratings among certain haptic stimuli (i.e., vibrotactile and pneumatic) and the originally perceived roughness of some materials without any haptic feedback. This suggests the potential to alter the perceived texture of one type of material to another in terms of roughness (e.g., modifying the perceived texture of ceramics as glass). Lastly, a user study of MR experience showed that ViboPneumo could significantly improve the MR user experience, particularly for visual-haptic matching, compared to the condition of a bare finger. We also demonstrated a few application scenarios for ViboPneumo.
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ViboPneumo:用于改变混合现实中感知纹理粗糙度的振动气动指戴式触觉设备
针对虚拟现实(VR)中纹理模拟的触觉反馈技术进行了广泛的研究。然而,在混合现实(MR)中,如何修改现有物理对象的感知触觉纹理是一个挑战,而这些纹理通常是虚拟对象的锚点。在本文中,我们介绍了ViboPneumo,一种手指佩戴的触觉设备,它使用振动气动反馈来调节(即增加和减少)用户指垫接触的材料表面的感知粗糙度,同时支持其他触觉特性的感知感觉(例如,我们的设备包括一个硅基气动执行器,它可以在物理表面上抬起用户的指垫,以减少接触面积,以减少粗糙度,以及一个手指振动器,以增加粗糙度。我们的感知研究结果表明,与原始材料表面相比,参与者可以感知粗糙度的变化,包括增加和减少。我们还观察了某些触觉刺激(即振动触觉和气动)与某些材料在没有任何触觉反馈的情况下最初感知的粗糙度之间的重叠粗糙度评级。这表明在粗糙度方面有可能将一种材料的感知纹理改变为另一种材料(例如,将陶瓷的感知纹理修改为玻璃)。最后,一项关于MR体验的用户研究表明,与裸指相比,ViboPneumo可以显著改善MR用户体验,特别是视觉-触觉匹配。我们还演示了ViboPneumo的几个应用场景。
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