Synthesizing LTL contracts from component libraries using rich counterexamples

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Science of Computer Programming Pub Date : 2024-04-05 DOI:10.1016/j.scico.2024.103116
Antonio Iannopollo , Inigo Incer , Alberto L. Sangiovanni-Vincentelli
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Abstract

We provide a method to synthesize an LTL Assume/Guarantee (A/G) specification, or contract, as an interconnection of elements from a library, each of which is also represented by an LTL A/G contract. Our approach, based on counterexample-guided inductive synthesis, leverages an off-the-shelf model checker to reason about infinite-length counterexamples and guarantee correctness. To increase scalability, we also introduce a novel concept of specification decomposition, based on contract projections; we show how it can be used to break down our synthesis problem into several simpler tasks, without reducing the size of the solution space. We test our technique on three industry-relevant case studies.

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利用丰富的反例从组件库中合成 LTL 合约
我们提供了一种方法,将 LTL 假设/保证(A/G)规范或合约合成为库中元素的互连,每个元素也由 LTL A/G 合约表示。我们的方法以反例引导归纳综合为基础,利用现成的模型检查器来推理无限长的反例并保证正确性。为了提高可扩展性,我们还引入了一个基于合约投影的新概念--规范分解;我们展示了如何利用这一概念将我们的综合问题分解为多个更简单的任务,而不会减小求解空间的大小。我们在三个与行业相关的案例研究中测试了我们的技术。
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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