‘Jumping Out from the Pressure of Work and into the Game’: Curating Immersive Digital Game Experiences for Post-Work Recovery

Jon Mella, I. Iacovides, Anna Cox
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Abstract

Extant research demonstrates that playing digital games after work can have a psychologically restorative effect. This paper focuses on understanding how players can maximise this effect by strategically leveraging the immersive potential of digital games. For one week, eleven participants played games after work with the aim of developing strategies to support their post-work recovery. A follow-up laddering interview identified various ”immersion optimisation” strategies that fulfilled components of successful recovery, such as mental disengagement from work and relaxation. These strategies predominantly focused on cognitive involvement and challenge, neglecting other dimensions of immersion. Based on these findings, we contribute an initial framework of immersion optimisation strategies which can be used to enhance the recovery potential of digital games. We also suggest exploring potential boundary conditions of the immersion optimisation phenomenon and offer methodological reflections on the use of the laddering methodology in this study.
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从工作压力中跳出来,进入游戏":为工作后的恢复策划身临其境的数字游戏体验
现有研究表明,下班后玩数字游戏可以起到恢复心理的作用。本文的重点是了解玩家如何通过战略性地利用数字游戏的沉浸式潜能,最大限度地发挥这种效果。在为期一周的时间里,11 名参与者在下班后玩了游戏,目的是制定支持他们下班后恢复的策略。后续的阶梯式访谈确定了各种 "沉浸优化 "策略,这些策略满足了成功恢复的要素,如精神上脱离工作和放松。这些策略主要侧重于认知参与和挑战,而忽略了沉浸的其他方面。基于这些发现,我们提出了沉浸优化策略的初步框架,可用于提高数字游戏的康复潜力。我们还建议探索沉浸优化现象的潜在边界条件,并对本研究中阶梯式方法的使用进行了方法论反思。
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