Virtual Reality Distraction for Needle-Related Pain and Distress in Children: A Multicenter Randomized Controlled Trial.

IF 5.4 3区 材料科学 Q2 CHEMISTRY, PHYSICAL ACS Applied Energy Materials Pub Date : 2024-04-16 DOI:10.1089/cyber.2023.0454
Marcin Czub, E. Serrano-Ibáñez, Joanna Piskorz, R. Esteve, Helena K Lydon, Alicia E. López-Martínez, Bertille Mullen, C. Ramírez‐Maestre, Caroline Heary, Conor O'Neill, Gloria Sainero, Juan Francisco Ruiz Escalera, Line Caes, Silvia Morales Murcia, Vincent McDarby, Brian E. McGuire
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Abstract

This international multicenter randomized controlled trial aimed to compare the effectiveness of virtual reality (VR) distraction with an identical non-VR game in reducing needle-related pain and anxiety in children undergoing venous blood draw. The study involved 304 children aged 5-9 years undergoing a blood draw procedure, randomly allocated to one of three groups: VR distraction, non-VR distraction, and control group (usual care). The distraction task was based on the Multiple Object Tracking (MOT) paradigm, and the game was identical in design and gameplay for both VR and non-VR distraction groups. The primary outcome was self-reported pain intensity using the Faces Pain Scale-Revised (FPS-R). Secondary outcomes included child distress, attention/distraction to the blood draw, and parent and medical staff satisfaction with procedure. Analyses were conducted using analysis of variance and multivariable linear regression models. The results showed that VR distraction and non-VR distraction performed similarly, showing large effect sizes compared with standard care. There was no significant difference between the two types of distraction. The study's findings suggest that VR and non-VR distraction are similarly effective in reducing needle-related pain and anxiety in children undergoing venous blood draw. This is the first well-powered study comparing modern VR distraction with an identical task displayed on a smartphone or monitor screen. The study's results have important implications for using VR in clinical settings and suggest that investing in expensive VR equipment for acute pain management may not be necessary. The study protocol was pre-registered on Open Science Framework at https://osf.io/frsyc.
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虚拟现实分散治疗儿童针刺相关疼痛和窘迫:一项多中心随机对照试验。
这项国际多中心随机对照试验旨在比较虚拟现实(VR)分散注意力游戏与相同的非虚拟现实游戏在减轻儿童接受静脉抽血时与针头相关的疼痛和焦虑方面的效果。这项研究涉及 304 名 5-9 岁接受抽血程序的儿童,他们被随机分配到三组中的一组:VR 分散注意力组、非 VR 分散注意力组和对照组(常规护理)。分散注意力任务基于多目标跟踪(MOT)范式,VR 和非 VR 分散注意力组的游戏设计和玩法完全相同。主要结果是使用面孔疼痛量表-修订版(FPS-R)自我报告的疼痛强度。次要结果包括儿童的痛苦程度、对抽血的注意力/分心程度以及家长和医务人员对抽血过程的满意度。采用方差分析和多变量线性回归模型进行了分析。结果表明,VR 转移注意力和非 VR 转移注意力的效果相似,与标准护理相比显示出较大的效应大小。两种牵引方式之间没有明显差异。研究结果表明,VR 和非 VR 转移注意力在减少儿童静脉抽血时与针头相关的疼痛和焦虑方面具有相似的效果。这是第一项将现代 VR 转移注意力与智能手机或监视器屏幕上显示的相同任务进行比较的有效研究。研究结果对在临床环境中使用 VR 有重要意义,并表明投资昂贵的 VR 设备用于急性疼痛管理可能并无必要。该研究方案已在开放科学框架网站 https://osf.io/frsyc 上预先注册。
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来源期刊
ACS Applied Energy Materials
ACS Applied Energy Materials Materials Science-Materials Chemistry
CiteScore
10.30
自引率
6.20%
发文量
1368
期刊介绍: ACS Applied Energy Materials is an interdisciplinary journal publishing original research covering all aspects of materials, engineering, chemistry, physics and biology relevant to energy conversion and storage. The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrate knowledge in the areas of materials, engineering, physics, bioscience, and chemistry into important energy applications.
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