Teaching information flow in supply chains: A role-playing game using TagScan

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH Decision Sciences-Journal of Innovative Education Pub Date : 2024-04-11 DOI:10.1111/dsji.12315
Xiaojia Wang, Rickard Enstroem
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Abstract

Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and fulfilling customer orders by playing five roles within a manufacturing company. Students use TagScan, an augmented reality barcoding and logistics system launched by a technology company in western Canada, to track information throughout the game. Pre- and postsurvey results demonstrate the effectiveness of the proposed game in helping students visualize abstract course concepts and understand the types of information being tracked, the available information transmission technology, and the dynamics of information flow in a supply chain. Students were actively engaged in this in-class activity and responded positively to the learning-by-gaming experience.

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供应链中的信息流教学:使用 TagScan 的角色扮演游戏
信息流是供应链的三大流程之一。它是一个抽象的概念,学生很难全面掌握。本文介绍了在本科生供应链管理课程中教授信息流主题的角色扮演游戏。该游戏让学生扮演一家制造公司中的五个角色,模拟接收和完成客户订单。学生在整个游戏过程中使用 TagScan(加拿大西部一家科技公司推出的增强现实条形码和物流系统)追踪信息。课前和课后调查结果表明,所提议的游戏能有效地帮助学生将抽象的课程概念形象化,并理解所跟踪的信息类型、可用的信息传输技术以及供应链中信息流的动态变化。学生们积极参与了这一课内活动,并对游戏学习体验做出了积极回应。
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来源期刊
Decision Sciences-Journal of Innovative Education
Decision Sciences-Journal of Innovative Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.60
自引率
36.80%
发文量
25
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