Making the virtual historical using primary sources

Nicole C. Miller, Rebecca L. Kellum
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引用次数: 0

Abstract

PurposeThis paper seeks to demonstrate the pedagogical potential of incorporating virtual reality (VR) and primary sources in social studies education. It seeks to highlight how VR can enhance student engagement, foster critical thinking and provide immersive contextualization for historical events. Despite acknowledging challenges, this paper advocates for the purposeful adoption of VR technology in the classroom to enrich the teaching and learning of history.Design/methodology/approachThis paper explores the integration of virtual reality and primary sources in social studies education by providing a detailed lesson plan that could be used as a model for this type of teaching, as well as other resources and opportunities to do so. It highlights the potential of VR to enhance engagement, historical thinking and historical empathy.FindingsIntegrating virtual reality and primary sources can support student engagement, critical thinking and historical empathy. There are also challenges that can be mitigated through careful planning.Practical implicationsThis paper provides teachers with a pedagogical model and resources for integrating VR and primary sources, along with challenges and methods for mitigating those, in their secondary social studies classroom.Originality/valueThis paper offers a unique model for combining virtual reality and primary sources for secondary social studies educators. It provides an example lesson plan exemplifying its application and emphasizing VR’s potential to support teaching and learning.
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利用原始资料制作虚拟历史
目的 本文旨在展示将虚拟现实(VR)和原始资料纳入社会研究教育的教学潜力。本文旨在强调虚拟现实技术如何能够提高学生的参与度,促进批判性思维,并为历史事件提供身临其境的语境。尽管承认存在挑战,本文仍主张在课堂上有目的地采用 VR 技术,以丰富历史教学内容。研究结果将虚拟现实与原始资料相结合,可以提高学生的参与度、批判性思维和历史同理心。本文为教师提供了将虚拟现实与原始资料相结合的教学模式和资源,以及在中学社会研究课堂中面临的挑战和应对这些挑战的方法。它提供了一个教案范例,展示了其应用,并强调了虚拟现实在支持教学方面的潜力。
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