Games and Arts as Tools for Developing Generic Skills in Engineering Students

Sara María Yepes Zuluaga, Margarita Pineda Arias
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Abstract

In today’s educational landscape, the integration of innovative pedagogical approaches is essential for improving student learning. In this respect, game-based learning appears to be a strategy that not only actively engages students—who often struggle to understand scientific concepts, leading to negative emotions and discouragement—but also helps them acquire transferable skills. Particularly in the field of telecommunications engineering, where the practical application of knowledge is essential, the use of educational games offers a unique opportunity to explore and reinforce specific and general skills. In this study, a cross-sectional quantitative methodology was implemented using a representative sample of 64 undergraduate students in the sixth semester of the telecommunications engineering program at a public university. In general, educational games are primarily intended to evoke emotions in participants, such as enjoyment, to help them cultivate a “receptive learning mindset” and to effectively teach a specific subject. In contrast to these approaches, the game proposed in this study incorporates humanistic skills and artistic tools to construct antennas within a specific context. This enabled students to engage in a practical, applied learning experience in their field of study, focusing on three key aspects: appropriating knowledge, building values, and learning about life, as well as recognizing others in society and interacting with the environment. The results obtained using the proposed game-based strategy were compared with those obtained using conventional teaching tools. The results showed that play not only imparted knowledge but also contributed to students’ overall development by fostering the values and skills essential to their personal and professional success. The results underscore the significance of developing games that authentically simulate project processes and activities. This emphasizes the importance of aligning game dynamics with real-world challenges and situations in the field of telecommunications engineering. This simulation-based approach may be the key to maximizing the impact of game-based learning on the training of future professionals in this field. This comparative study helps fill a gap in knowledge about game-based learning in engineering education by providing valuable insights. It is also important to comprehend the impact of game-based learning on an antenna course and the students’ willingness to engage with this innovative teaching style in the classroom.
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将游戏和艺术作为培养工程专业学生通用技能的工具
在当今的教育环境中,整合创新的教学方法对于提高学生的学习效果至关重要。在这方面,基于游戏的学习似乎是一种策略,它不仅能积极吸引学生(他们往往难以理解科学概念,从而导致消极情绪和灰心丧气),还能帮助他们获得可迁移的技能。特别是在对知识的实际应用至关重要的电信工程领域,教育游戏的使用为探索和强化特定和一般技能提供了一个独特的机会。在本研究中,我们采用了一种横断面定量研究方法,对一所公立大学电信工程专业第六学期的 64 名本科生进行了代表性抽样调查。一般来说,教育游戏的主要目的是唤起参与者的情感(如享受),帮助他们培养 "接受性学习心态",并有效地教授特定科目。与这些方法不同的是,本研究提出的游戏结合了人文技能和艺术工具,在特定情境中构建天线。这样,学生们就能在自己的学习领域中获得实用的、应用性的学习体验,重点关注三个关键方面:获取知识、建立价值观、了解生活,以及认识社会中的其他人并与环境互动。我们将采用所建议的游戏策略所取得的成果与采用传统教学工具所取得的成果进行了比较。结果表明,游戏不仅传授了知识,还通过培养对学生个人和职业成功至关重要的价值观和技能,促进了学生的全面发展。结果强调了开发真实模拟项目过程和活动的游戏的重要性。这强调了将游戏动态与现实世界中电信工程领域的挑战和情况相结合的重要性。这种基于模拟的方法可能是最大限度地发挥游戏式学习对该领域未来专业人员培训的影响的关键。这项比较研究提供了宝贵的见解,有助于填补工程教育中基于游戏的学习方面的知识空白。此外,了解基于游戏的学习对天线课程的影响以及学生在课堂上参与这种创新教学方式的意愿也很重要。
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