{"title":"Voronoi-based splinegon decomposition and shortest-path tree computation","authors":"Xiyu Bao , Meng Qi , Chenglei Yang , Wei Gai","doi":"10.1016/j.cagd.2024.102316","DOIUrl":null,"url":null,"abstract":"<div><p>In motion planning, two-dimensional (2D) splinegons are typically used to represent the contours of 2D objects. In general, a 2D splinegon must be pre-decomposed to support rapid queries of the shortest paths or visibility. Herein, we propose a new region decomposition strategy, known as the Voronoi-based decomposition (VBD), based on the Voronoi diagram of curved boundary-segment generators (either convex or concave). The number of regions in the VBD is O(<em>n</em>+<span><math><msub><mrow><mi>c</mi></mrow><mrow><mn>1</mn></mrow></msub></math></span>). Compared with the well-established horizontal visibility decomposition (HVD), whose complexity is O(<em>n</em>+<span><math><msub><mrow><mi>c</mi></mrow><mrow><mn>2</mn></mrow></msub></math></span>), the VBD decomposition generally contains less regions because <span><math><msub><mrow><mi>c</mi></mrow><mrow><mn>1</mn></mrow></msub></math></span>≤<span><math><msub><mrow><mi>c</mi></mrow><mrow><mn>2</mn></mrow></msub></math></span>, where <em>n</em> is the number of the vertices of the input splinegon, and <span><math><msub><mrow><mi>c</mi></mrow><mrow><mn>1</mn></mrow></msub></math></span> and <span><math><msub><mrow><mi>c</mi></mrow><mrow><mn>2</mn></mrow></msub></math></span> are the number of inserted vertices at the boundary. We systematically discuss the usage of VBD. Based on the VBD, the shortest path tree (SPT) can be computed in linear time. Statistics show that the VBD performs faster than HVD in SPT computations. Additionally, based on the SPT, we design algorithms that can rapidly compute the visibility between two points, the visible area of a point/line-segment, and the shortest path between two points.</p></div>","PeriodicalId":55226,"journal":{"name":"Computer Aided Geometric Design","volume":"111 ","pages":"Article 102316"},"PeriodicalIF":1.3000,"publicationDate":"2024-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Aided Geometric Design","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167839624000505","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
In motion planning, two-dimensional (2D) splinegons are typically used to represent the contours of 2D objects. In general, a 2D splinegon must be pre-decomposed to support rapid queries of the shortest paths or visibility. Herein, we propose a new region decomposition strategy, known as the Voronoi-based decomposition (VBD), based on the Voronoi diagram of curved boundary-segment generators (either convex or concave). The number of regions in the VBD is O(n+). Compared with the well-established horizontal visibility decomposition (HVD), whose complexity is O(n+), the VBD decomposition generally contains less regions because ≤, where n is the number of the vertices of the input splinegon, and and are the number of inserted vertices at the boundary. We systematically discuss the usage of VBD. Based on the VBD, the shortest path tree (SPT) can be computed in linear time. Statistics show that the VBD performs faster than HVD in SPT computations. Additionally, based on the SPT, we design algorithms that can rapidly compute the visibility between two points, the visible area of a point/line-segment, and the shortest path between two points.
期刊介绍:
The journal Computer Aided Geometric Design is for researchers, scholars, and software developers dealing with mathematical and computational methods for the description of geometric objects as they arise in areas ranging from CAD/CAM to robotics and scientific visualization. The journal publishes original research papers, survey papers and with quick editorial decisions short communications of at most 3 pages. The primary objects of interest are curves, surfaces, and volumes such as splines (NURBS), meshes, subdivision surfaces as well as algorithms to generate, analyze, and manipulate them. This journal will report on new developments in CAGD and its applications, including but not restricted to the following:
-Mathematical and Geometric Foundations-
Curve, Surface, and Volume generation-
CAGD applications in Numerical Analysis, Computational Geometry, Computer Graphics, or Computer Vision-
Industrial, medical, and scientific applications.
The aim is to collect and disseminate information on computer aided design in one journal. To provide the user community with methods and algorithms for representing curves and surfaces. To illustrate computer aided geometric design by means of interesting applications. To combine curve and surface methods with computer graphics. To explain scientific phenomena by means of computer graphics. To concentrate on the interaction between theory and application. To expose unsolved problems of the practice. To develop new methods in computer aided geometry.