The near-miss effect in online slot machine gambling: A series of conceptual replications.

IF 3.2 2区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Psychology of Addictive Behaviors Pub Date : 2024-09-01 Epub Date: 2024-05-06 DOI:10.1037/adb0000999
Lucas Palmer, Mario A Ferrari, Luke Clark
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Abstract

Objective: Near-misses are a structural characteristic of gambling products that can be engineered within modern digital games. Over a series of preregistered experiments using an online slot machine simulation, we investigated the impact of near-miss outcomes on subjective ratings (motivation, valence) and two behavioral measures (speed of gambling, bet size).

Method: Participants were recruited using Prolific and gambled on an online three-reel slot machine simulator that delivered a one in three rate of X-X-O near-misses. Study 1 measured trial-by-trial subjective ratings of valence and motivation (Study 1a, n = 169; Study 1b, n = 148). Study 2 (n = 170) measured spin initiation latencies as a function of the previous trial outcome. Study 3 (n = 172) measured bet size as a function of the previous trial outcome.

Results: In Study 1a, near-misses increased the motivation to continue gambling relative to full-misses, supporting Hypothesis 1. On valence ratings, near-misses were rated significantly more positively than full-misses, in the opposite direction to Hypothesis 2; this effect was confirmed in a close replication (Study 1b). In Study 2, participants gambled faster following near-misses relative to full-misses, supporting Hypothesis 3. In Study 3, participants significantly increased their bet size following near-misses relative to full-misses, supporting Hypothesis 4.

Conclusion: Across all dependent variables, near-miss outcomes yielded statistically significant differences from objectively equivalent full-miss outcomes, corroborating the "near-miss effect" across both subjective and behavioral measures, and in the environment of online gambling. The unexpected findings on valence ratings are considered in terms of boundary conditions for the near-miss effect, and competing theoretical accounts based on frustration/regret, goal generalization, and skill acquisition. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

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在线老虎机赌博中的近乎失误效应:一系列概念复制。
目的:近乎失误是赌博产品的一个结构性特征,可以在现代数字游戏中加以设计。在一系列使用在线老虎机模拟的预先注册实验中,我们研究了近乎失误的结果对主观评价(动机、情绪)和两种行为测量(赌博速度、赌注大小)的影响:我们使用 Prolific 软件招募参与者,他们在在线三轮老虎机模拟器上进行赌博,该模拟器的 X-X-O 近失误率为三分之一。研究 1 对每次试玩的情绪和动机进行了主观评分(研究 1a,n = 169;研究 1b,n = 148)。研究 2(n = 170)测量了旋转启动潜伏期与之前试验结果的函数关系。研究 3(n = 172)测量下注大小与之前试验结果的关系:在研究 1a 中,相对于全押,近乎全押增加了参与者继续赌博的动机,这支持了假设 1。在情绪评分方面,近乎全押的积极评分明显高于全押,这与假设 2 的方向相反;这一效应在近似复制(研究 1b)中得到了证实。在研究 2 中,相对于全押,参与者在近乎全押后的赌博速度更快,这支持了假设 3。 在研究 3 中,相对于全押,参与者在近乎全押后的投注额明显增加,这支持了假设 4:结论:在所有因变量中,"近乎失误 "的结果与客观上等同的 "完全失误 "的结果在统计学上存在显著差异,这证实了在网络赌博环境中,"近乎失误效应 "在主观和行为测量中都存在。本研究从 "近乎失误效应 "的边界条件,以及基于挫折/后悔、目标泛化和技能习得的竞争性理论解释的角度,探讨了有关情绪评级的意外发现。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
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来源期刊
CiteScore
4.90
自引率
11.80%
发文量
165
期刊介绍: Psychology of Addictive Behaviors publishes peer-reviewed original articles related to the psychological aspects of addictive behaviors. The journal includes articles on the following topics: - alcohol and alcoholism - drug use and abuse - eating disorders - smoking and nicotine addiction, and other excessive behaviors (e.g., gambling) Full-length research reports, literature reviews, brief reports, and comments are published.
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