Md Raihan Mia, Sheikh Iqbal Ahamed, Alissa Fial, Samuel Nemanich
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引用次数: 0
Abstract
Upper limb (UL) motor dysfunctions impact residual movement in hands/shoulders and limit participation in play, sports, and leisure activities. Clinical and laboratory assessments of UL movement can be time-intensive, subjective, and/or require specialized equipment and may not optimally capture a child's motor abilities. The restrictions to in-person research experienced during the COVID-19 pandemic have inspired investigators to design inclusive at-home studies with child participants and their families. Relying on the ubiquity of mobile devices, mobile health (mHealth) applications offer solutions for various clinical and research problems. This scoping review article aimed to aggregate and synthesize existing research that used health technology and mHealth approaches to evaluate and assess the hand function and UL movement in children with UL motor impairment. A scoping review based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) model was conducted in March 2023 yielding 25 articles (0.32% of 7891 studies). Assessment characteristics included game or task-based tests (13/25, 52%), primarily for neurological disorders (e.g., autism spectrum disorder [ASD], dystonia, dysgraphia) or children with cerebral palsy (CP). Although several mHealth studies were conducted in the clinical environment (10/25, 40%), studies conducted at home or in nonclinical settings (15/25, 60%) reported acceptable and highly satisfactory to the patients as minimizing the potential risks in participation. Moreover, the remaining barriers to clinical translation included object manipulation on a touch screen, offline data analysis, real-world usability, and age-appropriate application design for the wider population. However, the results emphasize the exploration of mHealth over traditional approaches, enabling user-centered study design, family-oriented methods, and large-scale sampling in future research.
上肢(UL)运动功能障碍会影响手部/肩部的残余运动能力,限制儿童参与游戏、运动和休闲活动。临床和实验室对 UL 运动的评估可能需要大量时间、主观和/或需要专业设备,而且可能无法最佳地捕捉儿童的运动能力。COVID-19 大流行期间对现场研究的限制激发了研究人员与儿童参与者及其家人一起设计包容性的居家研究。移动医疗(mHealth)应用依托移动设备的普及,为各种临床和研究问题提供了解决方案。这篇范围界定综述文章旨在汇总和综合现有的研究,这些研究利用健康技术和移动保健方法来评估和评价 UL 运动障碍儿童的手部功能和 UL 运动。2023 年 3 月,根据《系统综述和荟萃分析首选报告项目》(Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews,PRISMA-ScR)模型进行了范围界定综述,共收到 25 篇文章(占 7891 项研究的 0.32%)。评估特征包括基于游戏或任务的测试(13/25,52%),主要针对神经系统疾病(如自闭症谱系障碍 [ASD]、肌张力障碍、书写障碍)或脑瘫(CP)儿童。虽然有几项移动保健研究是在临床环境中进行的(10/25,40%),但在家中或非临床环境中进行的研究(15/25,60%)报告称,患者可以接受并非常满意,因为这最大限度地降低了参与的潜在风险。此外,临床转化的其余障碍包括触摸屏上的物体操作、离线数据分析、现实世界的可用性以及针对更广泛人群的适龄应用设计。不过,研究结果强调了对移动医疗而非传统方法的探索,使以用户为中心的研究设计、以家庭为导向的方法和大规模抽样成为未来研究的可能。
期刊介绍:
Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems